Download Millenipede now!
millenipede-120-win.zip - version 1.2.0 for Windows 9x / ME / 2000 / XP / Vista (1.7MB)
millenipede-120-mac.dmg - version 1.2.0 for Intel Mac (2.3MB)
The World Leaderboard - see the top 100 online scores from around the globe
What is Millenipede?
Millenipede is a fast-paced arcade shoot ‘em up originally developed in less than seven days for the 94th “Wednesday Workshop” at SoCoder and is inspired by the Atari classics Centipede and Millipede. I really never thought the game would come this far, but it’s grown into quite a beast and developed a life of its own - nothing groundbreaking, but curiously good fun!
Your aim is to zap all of the millenipedes on each wave while dodging spiders, snails and of course the millenipedes themselves. They’ll make their way down the screen until eventually they hit the bottom, at which point they will roam around the player area until you shoot them. Don’t tarry too long or the warden will make your life really difficult…
Each dead millenipede will, for some environmentally friendly reason, grow into a mushroom (or other piece of debris). These serve no purpose aside from blocking the movement of other millenipedes and hindering your bullets. Each mushroom takes four shots to completely destroy. If you touch any enemy, be it a millenipede, spider or snail, you lose a life - but if you can manage to shoot them first then a nice points bonus will head your way.
Download the game for Windows or Intel Mac and see how long you can survive!
Screenshots and Videos
Awards and Reviews
IndieGames.com - 5th best remake of 2007
RGCD issue #3 - 80%
Features
- Nostalgia-filled shoot ‘em up arcade gameplay
- Keyboard, mouse and joypad control
- Online highscores
- Deadly powerups
- Statistics tracking
- Awesomely 8-bit sound effects
- Catchy chip music from Okeanos, smirk, cyborgjeff and others
- Marvellously average particle effects
- Flying saucers with added glowy bits
- Mushrooms - lots of mushrooms!
Download the Game
If you just want to play the game, you’re in the right place - download one of these and start blasting!
millenipede-120-win.zip - version 1.2.0 for Windows (1.7MB)
millenipede-120-mac.dmg - version 1.2.0 for Intel Mac (2.3MB)
Download the Source Code
For coders who might be interested in how Millenipede was put together, the source code to the game is also available. It’s released under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License - just click the logo on the right there to see a summary of what this means.
You will need both the source code and the additional BlitzMax modules to successfully compile the game. Note the the source package does not include the game resources (i.e. the graphics, sounds, music and fonts), so you will have to take these from the game downloads above. If you already have the Millenipede game package, simply put the source code into the same folder as the game’s executable. The additional BlitzMax modules should be unzipped into your BlitzMax installation’s “mod” folder.
If you need any help with compiling the game, don’t hesitate to contact me and I’ll do my best to help!
millenipede-120-src.zip - BlitzMax source code for version 1.2.0 (60KB)
millenipede-120-modules.zip - additional BlitzMax modules (3.0MB)
Credits
Game Design, Coding and Artwork
Chris Allcock
Additional Coding
The Blitzbasic.com Community (FMod music library wrapper)
Cire of the FMod forums (v1.1.0 and earlier)
Perturbatio of the Blitzbasic.com forums (parts of the key config)
Mac Porting & Testing
Joshua
Sound
Bruce Henderson (FMod wrapper code)
sfxr, the retro sound effect generator
The Freesound Project
Firelight Technologies (FMod Sound System)
Music
Petri Hoikkala (smirk)
Olivier Degand (Okeanos)
Pierre Martin (cyborgjeff)
Chavez
Travolta
funkti0n











DPJ93 on 12 Oct 2008 at 11:01 am #
I like the graphics but it’s quite difficult
DT on 28 Oct 2008 at 2:30 am #
Thanks for a fun, addictive game, brings back memories of Atari 2600 and Centipede before school. Good fun. I have a sore wrist and square eyes from 2 hours solid playing. Addictive game! Only managed ~19,000 so far. Must get moreee!
AuthenticKaizen on 01 Nov 2008 at 6:12 pm #
awesome remake!
played an earlier version which was ok…i think a pre 1.0 version…maybe 0.8, could that be?
anyways…this new version is simply great!!
very nice work!
Millenipede 2008 - Un bel remake dal classico dell’Atari. | Yourpage live news aggregator on 05 Nov 2008 at 6:02 pm #
[...] Download(Adrive) Official website [...]
Sergio on 07 Nov 2008 at 10:36 am #
Doesn’t work with Mac OS X 10.5.5… The app cannot be launched.
Chris on 07 Nov 2008 at 4:57 pm #
Ow. Okay - I’ll check with Joshua and see if this is fixable.
Jordi Fita on 07 Nov 2008 at 5:05 pm #
I just downloaded Millenipede for Mac-intel version 1.20 and I couldn’t run it.
Double clicking it from Finder just showed up the bundle’s icon on the Dock a few moments and then the application closed, but OS X didn’t inform me about any error (like when the application crashes.)
Then I tried to run the application from the command line and it complained that libfmodex.dylib was found in the same folder as the executable but is an invalid format.
Looking at the file with a text editor, I see that it actually is an HTML file from then maxmods project in Google Code claiming that the file is too large to dispay and ofering a link to the actual dylib file:
http://maxmods.googlecode.com/svn/trunk/fmod.mod/lib/macos/libfmodex.dylib
I downloaded this file and substituted the original libfmodex.dylib and then I could run the game (which is cool, by the way.)
I just wanted to let you know about this issue.
Thanks for thinking about us, Mac gamers
Chris on 07 Nov 2008 at 5:10 pm #
Thanks for reporting this issue, Jordi
I can’t look at the Mac side of things myself but I will pass the information on to someone who might be able to sort things out!
Chris on 08 Nov 2008 at 6:47 pm #
A new version of the Millenipede package for Mac has been uploaded which hopefully fixes the libfmodex.dylib file problem
snee on 09 Nov 2008 at 6:04 am #
The Mac version launches, but some of the controls don’t seem to work, such as the cursor keys.
Chris on 09 Nov 2008 at 3:38 pm #
Just checking - did you set keyboard controls in the options menu first?
snee on 12 Nov 2008 at 3:31 am #
I tried resetting the defaults, with no luck.
Mic Pringle on 26 Dec 2008 at 3:20 pm #
Hi,
I’m having trouble getting the source to compile on Mac OS X. The compiler complains about the FMOD dynlib from Bruceys FMOD module.
Any ideas on how I can get this working
Thanks
-Mic
Chris on 26 Dec 2008 at 4:33 pm #
Hi Mic - I’ll have to ask a friend about this. One suggestion for the meantime, though - replace your current dynlib with the one in this link - maybe the one in the “extra modules” zip was corrupt, somehow:
http://maxmods.googlecode.com/svn/trunk/fmod.mod/lib/macos/libfmodex.dylib
EDIT: Oh, and one other suggestion - try copying the dylib to Millenipede’s root folder where the source code files are. That may also help. Let me know if this solves it for you.