Just a heads-up to mention that there’s also a shiny new vlog to illustrate the current state of my pet code-thing-with-no-name. A little progress is better than none at all, yes? You’re welcome to marvel at the 38% reduction in coder art in the little rectangle of moving pictures below. Not only that, but as promised, the Unnamed Dejenol Project now has an at least semi-official working title – it took me the best part of several days to decide, and I’m still not particularly happy with the outcome, but heyho. Watch the video to be underwhelmed by my choice!

Lying ahead for Milestone 4 are things that are somewhat more interesting, and at the same time, also more dangerous: Equipment and combat. I have a feeling that this will involve brain-melting consideration of maths as I try and create some decent formulae to cope with chance-to-hit, damage dealt, and suchlike. Preferably ones that don’t rely quite so much on exponentials as the original Mordor did…

1 comment on 'The Unnamed Project rolls on'

  1. Posted by Maurycy Zarzycki - February 9th, 2012 5:39 pm

    Totally awesome! Feel free to catch me on MSN if you need/want to get some input on formulas and stuff :P .

Penny for your thoughts...