Today is a catch-up of something that caught my eye on Retro Remakes a few weeks ago. It’s Omega Race 2009 [link], a smooth remake of a game that ranks pretty highly on my list of all-time favourite arcade blasters. Who’s responsible? That’d be Søren Borgquist, better known in the remaking community as Sokurah.

Omega Race 2009 - the title screenOmega Race 2009 - Oh no! It's full of glowing neon vectors!

In the spirit of the Midway arcade original, you’ve got to fly Asteroids-style around a rectangular track picking off the nasties that are also present. They meander either clockwise or anticlockwise on their merry, kill-you-horribly way. Although the majority of the enemies are fairly harmless – at least in the early levels – others will both attack you with their lazers and also drop mines to hinder your evasive maneuvers. Pro tip: the more glowy vectors an enemy has, the more lethal they tend to be!

Simple, yet nerve-jangling difficult, Omega Race 2009 is a game that’s no less addictive today than the original was back in 1981. My only complaint about this version is the over-eager bullet collision detection on the corners of the central rectangle – bullets seem to die on hitting the neon glow rather than the line itself, which makes it tricky to pull off sneak attacks. Other than that, all your modern remake features are here – online highscores, widescreen resolution support and tastefully done sound and music. Definitely worth playing!

1 comment on 'Retro Roundup: Omega Race 2009'

  1. Posted by Sokurah - June 19th, 2009 10:27 pm

    >My only complaint about this version is the over-eager bullet collision detection on the corners of the central rectangle – bullets seem to die on hitting the neon glow rather than the line itself, which makes it tricky to pull off sneak attacks.

    Well, this is something I haven’t even considered but luckily it’s a doodle to fix, so if when/if I update the game I’ll make sure to fix this. ;)

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