Mordor: Chronicles logoThe past few days rank up there along with the first week of coding as the most productive time I’ve spent on the game yet, which I suppose can only be a good thing! I thought I’d go into a bit more detail about where things stand as Milestone 4 of Mordor: Chronicles is nearly done.

The main goals for this stage were to get combat working and to allow the player character to equip a selection of weird and wonderful items that are magically placed into his possession by the use of arcane debugging magic. I’d been at a dead stop for a couple of weeks after reaching the dreaded point where I had to formulate a reasonable way of calculating damage done by player and monster attacks… but several days of concentrated braincell burning, spreadsheet wrangling, and interface jockeying has paid off!

Barring a few rough edges, combat and equipment is working, and the video below illustrates how the flow of combat is displayed. As you could probably guess, bloodstains with numbers inside indicate damage dealt, a skull indicates the swing killed a monster, and the small diagonal slashes indicates a miss. Also present are shields, which indicate that you (or a monster) landed a hit successfully but, due to high defence, did no damage. Didn’t catch any of those in this short clip – but they’re there.

There are still rough edges, the most serious being the character’s uncanny ability to move and escape from combat at any point – but nothing some further hacking and bodging can fix!

Tomorrow I’ll be setting up a new level and giving the monsters some varied, real stats to properly check that the combat formula gives satisfactory results (and at least partly matches up with my test spreadsheet). Unless there are signs of serious problems I won’t spend too long balancing and creating real content at this stage, though… that lovely task will come much later.  :roll:

5 comments on 'Mordor: Chronicles M4 update'

  1. Posted by Maurycy Zarzycki - March 16th, 2012 11:15 am

    Sir, you are full of awesome :). It is starting to look really slick and I’d like to play it as soon as possible!

    Some questions, suggestions, ideas:
    1. I don’t remember how it worked in the original Mordor, but any chances we could get an information what slots on the body are still free?
    2. I hope these sounds are not final ;)
    3. I’ve been wondering if it wouldn’t be better to display item’s description on roll-over rather than on click.

    What’s next on your list? :)

  2. Posted by Chris - March 16th, 2012 2:58 pm

    You have questions, I have answers!

    1. For simplicity, I’m pretty much keeping to the same inventory / equipment management that the original game had. The best way of doing what you suggest would be to add some kind of “paper doll” in the inventory screen, I suppose – that’d likely require more work than I want to do on that section just yet, but there is another way that *might* work for a later revision, if I can find some decent 8×8 icons to represent each item slot!

    2. No, they’re for comedy purposes only :P

    3. I wanted to do this, and still hope to in some format, but after planning all the information that would ultimately be displayed in relation to each item I was worried putting that much in a floaty tooltip would seem silly, given the small amount of screen space (the ‘tip would be taking up nearly 1/3 of the screen for an item with lots of buffs – and there isn’t any guild information to display yet either, which would make it even bigger!).

    Milestone 5 is entitled “Gold, Chests, and Character Saving” – I have a feeling it’ll cover more than I’m anticipating, just like M4 has, but we’ll see…

  3. Posted by Maurycy Zarzycki - March 19th, 2012 9:42 am

    @3 – what about displaying this information in the right half of the screen? When you roll over an item, the information is shown, when you roll out, it shows info about the currently clicked item.

    Ha, I will keep my eye for any updates then :)

  4. Posted by Nick - November 13th, 2013 11:51 am

    Very nice work in recreating a long lost rogue-like dungeon crawl.

    Did you know that there is still an active community who are doing the same thing? It is called “Mordor XP” an attempt at a total recreation of Mordor to Windows.

    Though there is no known details on when it will ever come close to being finished. I think it has been around 12 years in the making Lol.

    Also Demise Ascension is still active and getting updated still.

    You probably already know all of this though.

    p.s. I found your website through your youtube channel while surfing through game music :).

  5. Posted by Chris - November 13th, 2013 12:14 pm

    Hi Nick,

    Thanks for the interest in Mordor Chronicles – like many things attached to this blog, it’s been on the backburner for quite a long time now, but who knows what could happen in the future?

    Aye, I knew about both of those projects – I checked on the Mordor XP project in the last month, and it’s a shame that not much progress seems to have been made recently. I toyed with the idea of asking to join their team, but I’m just not confident enough in my skill in diving into such a large existing project – and my track record for my own projects is rather rubbish, too.

    Ascension is an excellent game if you can accept it as a retro diamond in the rough! Kudos to Decklin for his effort in progressing it toward a non-beta version.

    Safe travels to you and hope you enjoyed the music. :)

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