Dalyn's Quill logoI was going to wait until tomorrow before announcing this, but since all the preliminary guff has been done, there’s not much point in waiting around…

Pleasantly, as I’ve been able to get a huge amount done over the past few days, I’m happy to announce that Dalyn’s Quill is now available for you to download! This means absolutely nothing to most of you, of course, but then I do seem to specialise in… erm… “niche” software :D

Since the last Quill update I’ve obviously added and tidied a fair bit of stuff, but perhaps the most interesting addition is that of teleporter target visualisation. In other words, selecting a field with a teleporter in it will show you on the map where the target field is. If it’s not on the current level, you can click the “Show Target” button and it’ll automatically switch levels and flash a highlight around the target field. Handy, eh? No more counting grid squares to double-check coordinates!

Anyway, head on over to the shiny new Dalyn’s Quill project page for the full blurb, or if you’re impatient, get the Windows download right now. As always, any feedback or bug reports that you send in are very welcome. For now though I’ll tie this up by wishing you happy dungeoneering!

Hmm… and I guess that makes it time to decide on my next “big” project… :-P

2 comments on 'Dalyn’s Quill released'

  1. Posted by Mauft - April 12th, 2009 9:12 pm

    Wohoo, yet another professional release :smile: . I am not really going to check it out unfortunately, as I am not really a big fan of customizations (unless I have completed the game before, like I have got through Super Metroid a couple of times and Metroid Fusion a dozen and a couple of times). And since Mordor is a big time eater then it’s a no-no for me, at least as for now :) .
    From the screens though I have to say it looks nice, and surely, after I finish my exams, I will try to steal some good ideas from trying it :D .

    Putting that stuff aside, I have just recently looked through the millenipede source code and I was all “Wow :shock: “. Comparing to mine, it is like confronting kings to beggars ^^;.
    So, I actually had this odd lil’ idea, if you’d be interested in creating a small project with me. Not sure if you’d get something good from it, but for me that surely be a great opportunity to get some team-coding experience and learn better coding style(s).

  2. Posted by Chris - April 13th, 2009 7:53 am

    Yeah, I know what you mean about game modding – I feel the same way with most things. I guess it’s natural to want to play a game through to the end before you start changing stuff :)

    Funny you should mention about Metroid Fusion… I haven’t ever played any of those games (nor have I tried any of the Castlevanias, shockingly) – but only last night I finished watching a 1% playthrough of it on Youtube. Here it is if you want to check it. It was a good laugh at several places :)

    Aw shucks. Colour me well and truly flattered :oops: It depends what you have in mind, but yep, teaming up on a small project sounds like a cool possibility! I’ll email you a bit later and we can take it from there.

Penny for your thoughts...