Some people say that random levels suck. I say: You’re wrong. Be a good chap / chapess and toddle off back to playing <insert console FPS here>, would you? And don’t bother arguing about it because Forget-Me-Not will kick some proper indie-fuelled sense into you every time.

Once again it was The Gnome’s Lair that enlightened me with the knowledge of this particularly sparkly treasure, and I can safely say the game’s creator nyarlu labs (also known as brandon and, on Twitter, @cucumberoneye) has played an absolute blinder with this one.

Forget-Me-Not

This game is nuttier than an almond nutcake with cashew and pecan topping. For an unrelated sidenote, forget about the whole game aspect, it’s great fun to just leave running in the background for amusement purposes since it provides an excellent audio accompaniment to whatever you may be typing: As I write this, I am being serenaded by a beautifully bonkers selection of 8-bit noises upon each cursor key tap and each press of the WASD keys…

But, erm, yes. Read on after the break for some words that actually pertain to the gameplay!

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This isn’t going to be a hugely long read, folks, because… well… this game isn’t hugely long. :mrgreen: But at the suggestion of Madamluna through Twitter last week, I could hardly refuse to at least give it a try!

Mondo Medicals [link, about halfway down the page] is a game from prolific Swedish developer Cactus. I can’t say I have a great fondness for his stuff – it tends to wander too far around the “experimental” side for my taste – but you can’t really bash what you haven’t played, and this seemed like a good opportunity to broaden my horizons and maybe even learn a bit into the bargain. Like most of his games, it’s fairly short, and isn’t too much of a time sink. Though of course that depends on how difficult you find it. :-P

Mondo Medicals - a fine welcomeMondo Medicals - this guy's a tad highly strungMondo Medicals - would you like some grey with your grey, sir?

The plot, such as it is, involves… no, wait! I’m going to be a meanie and tell you to play the game yourself to find out, since there’s so little of it and it’s best experienced first-hand. What I can say without spoiling anything is that the basic concept is of a first-person puzzler, not entirely unlike Portal (without the mad physics); it exists to test your powers of observation and logical thinking – or should that be illogical thinking? – while making you feel “on edge” at the same time.

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Amongst the many game genres I admit to not being a massive fan of, point-and-click adventures rank right up there with bullet hell shooters (ugh) and beat ‘em ups (bleh). However, earlier in the year, a work colleague badgered me into playing a little ol’ game called Broken Sword – and to my pleasant surprise, I enjoyed it tremendously. So much, in fact, that I’ve tried out a few others since then, with one of them happening to be (as if you hadn’t guessed by now) 5 Days a Stranger [link] by Ben “Yahtzee” Croshaw… something a fair bit darker than George Stobbart’s first outing, that’s for sure, but no less fun!

5 Days a Stranger - the title screen5 Days a Stranger - scavenging for stuff, but no luck here5 Days a Stranger - what on earth is going on?

It’s doubly strange, really, because I’m far from being a fan of horror stuff either – yet that’s what 5DaS is themed on. But its horror is well-paced, done in such a way to build up a decent sense of tension. Playing it in a dark room with headphones on will surely immerse you into the atmosphere quite well… ;)

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