What the deuce has happened in the past month? There’s been a sudden explosion of indie-related bundles from places on the internet that you never thought existed! Anyone would think it was nearly Christmas or something.

A little while ago it was the Indie Music Bundle to titillate your ears with fantastic vibes, but right now you have a choice of not one, or even two… but four different game bundles to check out – and they’re all asking you to pay as little or as much as you like! One is even completely free to download!
Since a couple of them are also supporting charity, now is a great time if you’re just starting to dip in to the world of indie games and are looking to snag some great deals at the same time as helping a good cause. While it’s possible to take the dimmer view that it’s an easy way for an organiser to make a quick buck, that would be pretty unfair – if you believe in the charitable roots behind a couple of these bundles then they’re doing a lot of good at a time of year when it matters the most. Even if a bundle doesn’t donate part of its proceeds to charity, it’s still a good way to get some games you might otherwise have overlooked for an excellent price. Stocking fillers ahoy!
Read on to see all of the currently running bundles that are clamouring for your attention…
Cave Story+, the PC port of a Mac port of a WiiWare port of a PC freeware game, has apparently come full circle and is now available on Steam. I am a huge fan of Cave Story and, I like to hope, a reasonable person. Like many others I admire “Pixel“ - Daisuke Amaya - for creating the original version and releasing it back in 2004. Aeon Genesis deserve some credit as well for the English translation patch. It is a charming game that has done a great service in boosting the indie gaming scene. That said, I will most certainly not be buying into this thinly disguised cash-in – and I’m actually shocked and quite disappointed that Nicalis had the cheek to go so far down this road.
So here’s the story: After a chain of poorly-communicated delays spanning through 2009, the $12 / £10 WiiWare release of the game in North America last year was deservedly well-received but expensive and somewhat glitchy. It included one particularly annoying bug with music playback when the original music tracks were selected instead of the default remixed tracks (which some people – including myself – didn’t like). Not only did it take eight months to get these problems patched out but it took ten months after the NA release for the game to get to Europe. Meh. So far, so mediocre.
Then there was the DSiWare release for portable gamers to enjoy Quote’s adventures. Cool. But a year on from the Japanese and North American releases last November, it still isn’t available in Europe, despite a suggestion from Joystiq it would be out around Q2 of this year. It seems likely that Euro gamers will now never see that version due to the incoming Cave Story 3D for the 3DS (which – who’d have guessed? – has also been delayed). Based on their track record, who knows when the 3DS incarnation will arrive in Euroland…
Surely things can’t get any more ridiculous. But wait! Yes they do!
Some people say that random levels suck. I say: You’re wrong. Be a good chap / chapess and toddle off back to playing <insert console FPS here>, would you? And don’t bother arguing about it because Forget-Me-Not will kick some proper indie-fuelled sense into you every time.
Once again it was The Gnome’s Lair that enlightened me with the knowledge of this particularly sparkly treasure, and I can safely say the game’s creator nyarlu labs (also known as brandon and, on Twitter, @cucumberoneye) has played an absolute blinder with this one.

This game is nuttier than an almond nutcake with cashew and pecan topping. For an unrelated sidenote, forget about the whole game aspect, it’s great fun to just leave running in the background for amusement purposes since it provides an excellent audio accompaniment to whatever you may be typing: As I write this, I am being serenaded by a beautifully bonkers selection of 8-bit noises upon each cursor key tap and each press of the WASD keys…
But, erm, yes. Read on after the break for some words that actually pertain to the gameplay!
Hokay, let’s get this show rolling again. My most appreciative thanks for bearing with me during the past two weeks of slacking and panicking (roughly in that order). It’s TAR time once more!
Ranger by menki
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Jump into the boots of a ranger and do rangerly things like plant trees, harvest the fruit they grow and, erm, use them to kill nasty monsters. Defend the forest! ‘Cos you’re a ranger, and that’s what rangers do! Feels like a quirky combination of Rogue and Harvest Moon. Curiously enough, it seems to work. Playable but unfinished; could easily grow into something big, har har!
75%
ro9 by Crackerblocks
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Controlling one character at a time is just so 80s. Fortunately Crackerblocks is here to break the mould and give you the chance of controlling 9 (!!) adventurers simultaneously! Quite simply you job is to get as many of them “ascended” as possible, remembering that each move you make is mirrored across all nine of your heroes. A simple idea implemented really well, making brilliant use of Oryx’s first-person graphics. 84%
Roguelet by Hyperlogic
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Sadly, without a Mac, I was unable to play this one.
Shame – it looks interesting…
Running Pandja by prof
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What is this, Bleeding Obvious Name Day or something?
Now, this may come as a shock, so best sit down before I tell you that this game involves a panda… that can run. Just think of it as really short version of Knytt. Explaining more about it would ruin the 2 minutes of gameplay. Barring some kooky dialogue (English or Gibberish? You decide) there’s not much to see here. Way too short… but does have an editor. 41%
Aside from being a little under the weather this weekend, due to my internet provider being so fantastically naff I actually had to type this post up twice. Pfeh.
But you don’t want to know about any of that – let’s get on with the lushness of today’s four Assemblees, three of which you can play straight from your browser!
Mushroomer by Jotapeh
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Seeing the phrase “Just like a real video game!” immediately made me smile, but sadly the rest of the game couldn’t quite pull off enough to keep that smile on my face. A run and jump platformer made vaguely interesting with slidey controls and ninja rope goodness. Escape the cave before you lose all your lives or a ten minute timer expires. Competently done (nice backdrop!) and points for the rope, but a tad plain. 63%
Mushroom Stew by iarwain
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Wahey, more mushrooms! You can never have enough mushrooms, folks. In this case you have to blast through a story of confusion and deception to find out why your mushroom buddies are suddenly trying to kill you. Use your crouching and time-bending skills to reach the end. Technically very good with several tricks used to enliven the graphics – sharp gameplay too, if a tad repetitive. Even has a level editor! 77%
Oh Crackers, Not Again! by The Greenest Banana
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In a spicy, tangy twist to normality, here you have to protect a helpless little girl as she tries to get back home following a path which is infested with monsters. You take the part of her faithful and happily indestructible hound who can jump on enemies’ heads to stop them from being such a nuisance. A charming Flash effort but quite challenging even on the easiest difficulty. Needs more levels but still a great effort. 78%
One Pack by MrRoboman
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Being a toned ace space pilot is all very well but it’s oh-so-easy to pile on the pounds in your retirement. Such is the problem Ace Fatman now faces in his quest for… okay, I have no idea what his quest is, since this game is one for the “unfinished” pile. But it’s enough to raise a guffaw at the creative use of assets. Multi-purpose flab, anyone? Throw a can or three of polish at this and it could have an entertaining future! 52%
Just hours ago, an entire corner of EVE‘s universe was plunged into confusion when GoonSwarm – a dominant force for several years and one of the game’s longest standing alliances – started disbanding. Judging by the frenzied activity on the game’s official corp and alliance
discussion forum, it seems they have now dissolved completely and will not be returning.
GoonSwarm were founded by members of the Something Awful community and achieved notoriety for being one of the least restrictive groups to inhabit the outer reaches of space, operating under the philosophy that anyone, regardless of skill, should be able to get a taste of what life can be like in 0.0 territory. Their sudden departure from the region leaves a massive vacuum that may well trigger a widescale conflict for control of valuable resources.
No official explanation has yet been given for why the alliance has broken up in this way, but whatever the reason, it’s definitely a pivotal moment in EVE‘s history.
Oh boy! As we keep cracking along down the alphabet we find some real humdingers filed under “B”.
One thing I forgot to mention in the first TAR post is that the download links will point you to the final competition version of the games – bear in mind there may also be further updated downloads! For the most recent links be sure to check the TIGForum threads.
Anyhow, this installment should be a good one, so let’s not hang around any longer. Here they come…
Bang Bang Roguelution by Sos
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Holy macaroni, it’s a thinly veiled clone of Dance Dance Revolution complete with hordes of retro sprites! Get ready to mash your keyboard like there’s no tomorrow and maybe, just maybe, you can bag yourself a highscore. Includes 23 blippy tunes to savour the madness with. Steer clear of this one if you are prone to seizures, but otherwise get in there and have a laugh! 71%
BirdyWorld by Logan Ames
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Billed as a “collaborative Zelda“, this has to be one of the competition’s star entries. Explore a world that has been created by other players (that includes the monsters and dungeons, too) and expand the world yourself as you go! A cool concept indeed. It’s let down by the lack of any sound or music, but the gameplay is horribly addictive despite the lack of clear objectives… 83%
Bitworld by Ivan Safrin
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Imaginative use of 2.5D makes this another strong challenger for an Assemblee victory. It’s a Roguelike dungeon romp where you take either a knight, wizzard (sic) or archer into ye olde dwarven fortress in order to defeat the stompy red demon of doom which has invaded the place. Very, very smoothly done. Switching between axiseses is fun! 86%
Bleerg …
I couldn’t get this to work, so I’ll return to it later in TAR when I’ve had chance to find out why it hates me
Boulder Dodge by EzekielKnight
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A single-screen time attack where you must keep the counter running for as long as possible while picking up gems and multipliers to increase your score. And, weirdly enough, there are these boulder thingies which you have to… erm… give me a minute… dodge, that was it, dodge! Or they’ll bash you on the head and make you lose, and stuff. Nothing special – good, simple fun for a few minutes. 59%
With the TIGSource Assemblee entrants out in the open, I thought I’d blurt out a few words – or in some cases perhaps more than just a few – on each of the contenders, no matter how NSFW they may be. This could be an epic undertaking. 73 mini-reviews in under two weeks? Oh, crud. Bloody impossible, that’s what this is…
Quick note: click on the
or
icons for an appropriate download link, or
to visit the relevant thread on the TIGForums. Anything not safe for work is marked with a
.
6nine by JMickle
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Oh, good. A game packed with male reproductive organs. How original! This game isn’t just made of cocks – it is cock. Almost non-existant gameplay. In truth, a waste of perfectly good bandwidth. 15%
30 Bomb of Awesome Frags by C. A. Sinclair
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“I seize my material!” Quite fun. Bonus points for nonsensical storyline. Short but tough gameplay in a style you could liken to
Meritous – navigate through a dungeon and kill enemies by charging your attacks to release bombs. 74%
87 Spiderbats go to the Inn by Sos
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Points awarded for technical skill – this is a proper Atari 2600 game! Nice, but unfortunately the game itself is rather basic. Stop the dreaded spiderbats from invading your inn by killing 87 of them before you lose all your lives or too many get past you. 58%
Backworld by Juha Kangas & Anders Ekermo
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An impressive game with an interesting gameplay mechanic. Guide the rabbit to the end of each screen in a grayscale world. To do so you will need to paint holes into the “backworld” to erase obstacles, reveal platforms or even reverse gravity. Good stuff. 84%
Expect more TAR over the weekend!
















