Dungeon DefendersIt’s been a long time coming, but the wait is finally coming to a close!

Developers Trendy Entertainment have had something of an epic journey in getting their hybrid 3PS / tower-defence / action-RPG game up and running. Initially created as an Unreal Development Kit prototype before games such as Sanctum or Orcs Must Die loomed large on our collective indie radars, the characterful Dungeon Defenders was slated for a release around this time last year. But suddenly… something happened. Something bad. Yep - Microsoft and a bankrupt third-party publisher happened, that’s what.

Fortunately the Trendy devs were able to keep their heads above water by releasing an iOS and Android miniversion – Dungeon Defenders: First Wave – while the console and PC side of things was being resolved. The wait has been a strain but now we can look forward to the action beginning later this month – on the 18th for PSN and the 19th for PC digital platforms like Steam, Impulse, D2D and GamersGate. No doubt this will bolster the already impressive-looking launch title lineup for Sony’s PSVita handheld, something they arguably need to make people forget the events of earlier in the year…

But I digress. I’m hyped again, even though I didn’t think I would be after having to wait this long (yes, I’m an impatient git who frequently demands instant gratification). Roll on the 19th!

Some people say that random levels suck. I say: You’re wrong. Be a good chap / chapess and toddle off back to playing <insert console FPS here>, would you? And don’t bother arguing about it because Forget-Me-Not will kick some proper indie-fuelled sense into you every time.

Once again it was The Gnome’s Lair that enlightened me with the knowledge of this particularly sparkly treasure, and I can safely say the game’s creator nyarlu labs (also known as brandon and, on Twitter, @cucumberoneye) has played an absolute blinder with this one.


This game is nuttier than an almond nutcake with cashew and pecan topping. For an unrelated sidenote, forget about the whole game aspect, it’s great fun to just leave running in the background for amusement purposes since it provides an excellent audio accompaniment to whatever you may be typing: As I write this, I am being serenaded by a beautifully bonkers selection of 8-bit noises upon each cursor key tap and each press of the WASD keys…

But, erm, yes. Read on after the break for some words that actually pertain to the gameplay!

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