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	<title>The Zolyx Zone &#187; Indie</title>
	<atom:link href="http://www.zolyx.co.uk/blog/category/indie/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zolyx.co.uk</link>
	<description>An indie gamer&#039;s hobby-coder weblog</description>
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		<title>A Fistful of Bundles</title>
		<link>http://www.zolyx.co.uk/blog/a-fistful-of-bundles/</link>
		<comments>http://www.zolyx.co.uk/blog/a-fistful-of-bundles/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 20:04:11 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Shareware]]></category>
		<category><![CDATA[99 percent]]></category>
		<category><![CDATA[bundles]]></category>
		<category><![CDATA[humble]]></category>
		<category><![CDATA[indie royale]]></category>
		<category><![CDATA[little big bunch]]></category>
		<category><![CDATA[pay what you want]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2106</guid>
		<description><![CDATA[What the deuce has happened in the past month? There&#8217;s been a sudden explosion of indie-related bundles from places on the internet that you never thought existed! Anyone would think it was nearly Christmas or something. A little while ago it was the Indie Music Bundle to titillate your ears with fantastic vibes, but right now you [...]]]></description>
			<content:encoded><![CDATA[<p>What the deuce has happened in the past month? There&#8217;s been a sudden explosion of indie-related bundles from places on the internet that you never thought existed! Anyone would think it was nearly Christmas or something.</p>
<p><img class="size-full wp-image-2117 aligncenter" title="Bundles of fun!" src="http://www.zolyx.co.uk/wp-content/uploads/2011/12/slice-bundles.jpg" alt="Bundles of fun!" width="680" height="125" /></p>
<p>A little while ago it was the <a title="Indie Music Bundle homepage" href="http://www.gamemusicbundle.com/" target="_blank">Indie Music Bundle</a> to titillate your ears with fantastic vibes, but right now you have a choice of not one, or even two&#8230; but <em>four</em> different game bundles to check out &#8211; and they&#8217;re all asking you to pay as little or as much as you like! One is even completely <em>free</em> to download!</p>
<p>Since a couple of them are also supporting charity, now is a great time if you&#8217;re just starting to dip in to the world of indie games and are looking to snag some great deals at the same time as helping a good cause. While it&#8217;s possible to take the dimmer view that it&#8217;s an easy way for an organiser to make a quick buck, that would be pretty unfair &#8211; if you believe in the charitable roots behind a couple of these bundles then they&#8217;re doing a lot of good at a time of year when it matters the most. Even if a bundle doesn&#8217;t donate part of its proceeds to charity, it&#8217;s still a good way to get some games you might otherwise have overlooked for an excellent price. Stocking fillers ahoy!</p>
<p>Read on to see all of the currently running bundles that are clamouring for your attention&#8230;</p>
<p><span id="more-2106"></span><img class="size-full wp-image-2110 aligncenter" title="The Humble Indie Bundle #4" src="http://www.zolyx.co.uk/wp-content/uploads/2011/12/bundles-humble.png" alt="The Humble Indie Bundle #4" width="508" height="99" /></p>
<p>First we have <strong><a title="The Humble Indie Bundle homepage" href="http://www.humblebundle.com/" target="_blank">The Humble Indie Bundle #4</a></strong>. From the people who started the whole bundle phenomenon off, this is actually their eighth compilation of games that they&#8217;ve offered up, and it&#8217;s a darn good one too: Visually sumptuous bullet hell shoot &#8216;em up <span class="gametitle">Jamestown</span>, pixelly reflex tester <span class="gametitle">Bit.Trip.Runner</span>, acclaimed platformer <span class="gametitle">Super Meat Boy</span>, gritty tale of revenge <span class="gametitle">Shank</span>, and rolling stone <span class="gametitle">NightSky HD</span> as standard. There&#8217;s also strategic explosion factory <span class="gametitle">Gratuitous Space Battles</span> and magnificent adventure <span class="gametitle">Cave Story+</span> included if you pay more than the average price. Eek! That&#8217;s a lot of adjectives for a lot of games!</p>
<p><img class="snippetright-nobd alignright" title="Indie Royale Christmas Bundle" src="http://www.zolyx.co.uk/wp-content/uploads/2011/12/bundles-indieroyale.png" alt="Indie Royale Christmas Bundle" width="126" height="120" />Next we have <strong><a title="Indie Royale homepage" href="http://www.indieroyale.com/" target="_blank">Indie Royale&#8217;s Christmas Bundle</a></strong>. For some titles that aren&#8217;t quite so well-known you may want to give this a look &#8211; it contains <span class="gametitle">The Blackwell Trilogy: Remastered</span>, a quality series of three point &#8216;n&#8217; click adventures; <span class="gametitle">Eets</span>, an endearing puzzler that&#8217;s far more cerebral than it looks; <span class="gametitle">Dino D-Day</span>, a FPS exploring an <em>alternative</em> WW2; and <span class="gametitle">The Oil Blue</span>, a satirical action simulator of the oil business. Ticks all the right boxes and covers all bases pretty darn well.</p>
<p><img class="snippetright-nobd alignright" title="The Little Big Bunch" src="http://www.zolyx.co.uk/wp-content/uploads/2011/12/bundles-littlebig.png" alt="The Little Big Bunch" width="127" height="120" />Third up is the <strong><a title="Little Big Bunch homepage" href="http://www.getgamesgo.com/little-big-bunch" target="_blank">Little Big Bunch</a></strong>, a newcomer to the bundle party but boasting a juicy selection of five classy indie titles. It features polished platformer <span class="gametitle">Explodemon</span>, the only game I know of with a self-exploding hero, and <span class="gametitle">Frozen Synapse</span>, a fine turn-based strategy game set in a strange blue cyberverse. It has more, too, in the form of <span class="gametitle">New Star Soccer 5</span> for all you football fans, <span class="gametitle">Munch&#8217;s Oddysee</span> for those who love helping aliens, and <span class="gametitle">Serious Sam Double D</span> for those who just want to shoot aliens with literally <em>stacks</em> of guns!</p>
<p><img class="snippetright-nobd alignright" title="The 99 Percent Bundle" src="http://www.zolyx.co.uk/wp-content/uploads/2011/12/bundles-99percent.png" alt="The 99 Percent Bundle" width="94" height="120" />Last but certainly not least is the free-to-download <strong><a title="The 99% Bundle homepage" href="http://99bundle.com/" target="_blank">99 Percent Bundle</a></strong>, a pack of games from developers that you almost certainly won&#8217;t have heard of. Does that mean you should ignore them? Absolutely not! It includes a ginormous thirteen games to enjoy, including <span class="gametitle">NeonPlat Adventures</span> (by AGameAWeek&#8217;s <strong>Jayenkai</strong>), pleasant Flash game <span class="gametitle">Diamond Hollow II</span>, and the fantastically-titled <span class="gametitle">Next Time I Won&#8217;t Trust The Man In The White Van.</span> I dare you not to check out this pack just through sheer curiosity!</p>
<p>Surely somewhere amongst this selection of 31 titles is a game to tweak your interest. But if there isn&#8217;t&#8230; word on the street is there&#8217;s probably another bundle coming out next week. Just you wait and see if I&#8217;m not right <img src='http://www.zolyx.co.uk/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Happy bundling!</p>
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		<title>Cave Story+ and why I won&#8217;t be buying it</title>
		<link>http://www.zolyx.co.uk/blog/cave-story-and-why-i-wont-be-buying-it/</link>
		<comments>http://www.zolyx.co.uk/blog/cave-story-and-why-i-wont-be-buying-it/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 16:53:33 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Commercial]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[aeon genesis]]></category>
		<category><![CDATA[cave story]]></category>
		<category><![CDATA[daisuke amaya]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[nicalis]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[quote]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2066</guid>
		<description><![CDATA[Cave Story+, the PC port of a Mac port of a WiiWare port of a PC freeware game, has apparently come full circle and is now available on Steam. I am a huge fan of Cave Story and, I like to hope, a reasonable person. Like many others I admire &#8220;Pixel&#8220; - Daisuke Amaya - for creating the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="snippetright alignright" title="Quote would be sad, too" src="http://www.zolyx.co.uk/wp-content/uploads/2011/11/cavestory-quote.png" alt="Quote would be sad, too" width="250" height="285" /><span class="gametitle">Cave Story+</span>, the PC port of a Mac port of a WiiWare port of a PC freeware game, has apparently come full circle and is <a title="Steam: Cave Story+" href="http://store.steampowered.com/app/200900/" target="_blank">now available on Steam</a>. I am a huge fan of <span class="gametitle">Cave Story</span> and, I like to hope, a reasonable person. Like many others I admire &#8220;<strong>Pixel</strong>&#8220; - Daisuke Amaya - for creating the original version and releasing it back in 2004. <strong><a title="Aeon Genesis: Project &quot;Cave Story&quot;" href="http://agtp.romhack.net/project.php?id=cavestory" target="_blank">Aeon Genesis</a></strong> deserve some credit as well for the English translation patch. It is a charming game that has done a great service in boosting the indie gaming scene. That said, I will most certainly <em>not</em> be buying into this thinly disguised cash-in &#8211; and I&#8217;m actually shocked and quite disappointed that <strong>Nicalis</strong> had the cheek to go so far down this road.</p>
<p>So here&#8217;s the story: After a chain of poorly-communicated delays spanning through 2009, the $12 / £10 WiiWare release of the game in North America last year was deservedly well-received but expensive and somewhat glitchy. It included one particularly annoying bug with music playback when the original music tracks were selected instead of the default remixed tracks (which some people &#8211; including myself &#8211; didn&#8217;t like). Not only did it take <em>eight months</em> to get these problems patched out but it took <em>ten</em> months after the NA release for the game to get to Europe. Meh. So far, so mediocre.</p>
<p>Then there was the DSiWare release for portable gamers to enjoy Quote&#8217;s adventures. Cool. But a year on from the Japanese and North American releases last November, it still isn&#8217;t available in Europe, despite <a title="Joystiq: Cave Story DSiWare Headed to European Lotcheck Soon" href="http://dsiware.nintendolife.com/news/2011/03/cave_story_dsiware_headed_to_european_lotcheck_soon" target="_blank">a suggestion from Joystiq</a> it would be out around Q2 of this year. It seems likely that Euro gamers will now never see that version due to the incoming <span class="gametitle">Cave Story 3D</span> for the 3DS (which &#8211; who&#8217;d have guessed? &#8211; has also <a title="Joystiq: Cave Story 3D delayed until November" href="http://www.joystiq.com/2011/06/27/cave-story-3d-delayed-until-november/" target="_blank">been delayed</a>). Based on their track record, who knows when the 3DS incarnation will arrive in Euroland&#8230;</p>
<p>Surely things can&#8217;t get any more ridiculous. But wait! Yes they do!</p>
<p><span id="more-2066"></span>Time rolls forward to September of this year, when <span class="gametitle">Cave Story+</span> first appears. It features a smattering of new features and an unlockable new level, Wind Temple, designed to be roughly as difficult as Sanctuary (the hardest level of the original game). Where&#8217;s the best place for this masterpiece? Erm&#8230; on Mac OSX, apparently. <strong>Nicalis</strong> no doubt believed it was another platform to attract customers on. However, the original game was already playable on Mac using <span class="gametitle"><a title="WineHQ" href="http://wiki.winehq.org/FrontPage" target="_blank">Wine</a></span> - and just like the old PC version, it supported mods, too. <span style="color: #999999;">{EDIT: As mentioned in the comments, there is in fact a true Mac port of Cave Story available through <strong><a title="CaveStory.org downloads page" href="http://www.cavestory.org/downloads_game.php" target="_blank"><span style="color: #999999;">this page</span></a></strong>}</span> I can&#8217;t divine exactly why CS+ went here first &#8211; presumably because it was something that was easy for them to do? &#8211; but at this point the &#8220;cross-platform&#8221; excuse is being stretched fairly thin.</p>
<p>Now, a couple of months later and well over a year after the game started its journey into the mainstream, Windows users have a chance to be milked for their dosh in a direct port of this latest version. Frankly I no longer accept the argument of wanting to make the game as cross-platform as possible; <strong>Nicalis</strong> have done far more to turn <span class="gametitle">Cave Story</span> into a cash-cow for the most convenient audiences than they&#8217;ve done to genuinely improve it.</p>
<p>And if you&#8217;re thinking that I&#8217;m a hypocritical fanboy who only loves something while it&#8217;s free &#8211; nothing could be further from the truth. Despite my gripes I&#8217;m delighted that many more people have the chance of playing this gem. I simply wish that <strong>Pixel</strong> had a direct Paypal link so I could pay him £30 without any of it lining the pockets of a greedy publisher who seems to have not lifted their little finger for the European fan base until now &#8211; and that in only an incidental way (a Mac to PC port through Steam couldn&#8217;t have been difficult).</p>
<p>TL; DR: Simply put, for the relatively small amount of work <strong>Nicalis</strong> have done to the game &#8211; compared to the effort <strong>Pixel</strong> has put in to get the new versions ready &#8211; I do not believe they warrant their share of the loot. Delays are something Nicalis are experts at. Right back at ya, guys: I&#8217;m delaying giving you my money. Permanently.</p>
<p>Yes, I&#8217;m bitter, and I&#8217;ll stick right here with the original game, thanks.</p>
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		<title>Dungeon Defenders finally pre-orderable!</title>
		<link>http://www.zolyx.co.uk/blog/dungeon-defenders-finally-pre-orderable/</link>
		<comments>http://www.zolyx.co.uk/blog/dungeon-defenders-finally-pre-orderable/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 11:02:13 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Android]]></category>
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		<category><![CDATA[trendy entertainment]]></category>
		<category><![CDATA[vita]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=1925</guid>
		<description><![CDATA[It&#8217;s been a long time coming, but the wait is finally coming to a close! Developers Trendy Entertainment have had something of an epic journey in getting their hybrid 3PS / tower-defence / action-RPG game up and running. Initially created as an Unreal Development Kit prototype before games such as Sanctum or Orcs Must Die [...]]]></description>
			<content:encoded><![CDATA[<p><img class="snippetright alignright" title="Dungeon Defenders" src="http://www.zolyx.co.uk/wp-content/uploads/2011/10/dungeondefenders.jpg" alt="Dungeon Defenders" width="341" height="300" />It&#8217;s been a long time coming, but the wait is finally coming to a close!</p>
<p>Developers <strong>Trendy Entertainment</strong> have had something of an epic journey in getting their hybrid 3PS / tower-defence / action-RPG game up and running. Initially created as an Unreal Development Kit prototype before games such as <span class="gametitle">Sanctum</span> or <span class="gametitle">Orcs Must Die</span> loomed large on our collective indie radars, the characterful <span class="gametitle"><a title="Dungeon Defenders homepage" href="http://dungeondefenders.com/" target="_blank">Dungeon Defenders</a></span> was slated for a release around this time last year. But suddenly&#8230; something happened. Something <em>bad</em>. Yep - Microsoft and a bankrupt third-party publisher happened, that&#8217;s what.</p>
<p>Fortunately the Trendy devs were able to keep their heads above water by releasing an iOS and Android miniversion &#8211; <span class="gametitle"><a title="Dungeon Defenders: First Wave on iTunes" href="http://itunes.apple.com/gb/app/dungeon-defenders-first-wave/id404296113" target="_blank">Dungeon Defenders: First Wave</a></span> &#8211; while the console and PC side of things was being resolved. The wait has been a strain but now we can look forward to the action beginning later this month &#8211; on the 18th for PSN and the 19th for PC digital platforms like <a title="Dungeon Defenders on Steam" href="http://store.steampowered.com/app/65800/" target="_blank">Steam</a>, <a title="Dungeon Defenders on Impulse" href="http://www.impulsedriven.com/ddefenders" target="_blank">Impulse</a>, <a title="Dungeon Defenders on Direct2Drive" href="http://www.direct2drive.co.uk/9891/product/Buy-Dungeon-Defenders-Download" target="_blank">D2D</a> and <a title="Dungeon Defenders on GamersGate" href="http://www.gamersgate.co.uk/DD-DUDE/dungeon-defenders" target="_blank">GamersGate</a>. No doubt this will bolster the already impressive-looking launch title lineup for Sony&#8217;s PSVita handheld, something they arguably need to make people forget the events of earlier in the year&#8230;</p>
<p>But I digress. I&#8217;m hyped again, even though I didn&#8217;t think I would be after having to wait this long (yes, I&#8217;m an impatient git who frequently demands instant gratification). Roll on the 19th!</p>
]]></content:encoded>
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		<title>Just My Tuppence: Forget-Me-Not</title>
		<link>http://www.zolyx.co.uk/blog/just-my-tuppence-forget-me-not/</link>
		<comments>http://www.zolyx.co.uk/blog/just-my-tuppence-forget-me-not/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 10:36:26 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Free]]></category>
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		<category><![CDATA[Tuppence]]></category>
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		<category><![CDATA[download]]></category>
		<category><![CDATA[forget-me-not]]></category>
		<category><![CDATA[nyarlu labs]]></category>
		<category><![CDATA[pacman]]></category>
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		<category><![CDATA[wizzrobe]]></category>
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		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=1863</guid>
		<description><![CDATA[Some people say that random levels suck. I say: You&#8217;re wrong. Be a good chap / chapess and toddle off back to playing &#60;insert console FPS here&#62;, would you? And don&#8217;t bother arguing about it because Forget-Me-Not will kick some proper indie-fuelled sense into you every time. Once again it was The Gnome&#8217;s Lair that enlightened me with [...]]]></description>
			<content:encoded><![CDATA[<p>Some people say that random levels suck. I say: You&#8217;re wrong. Be a good chap / chapess and toddle off back to playing &lt;insert console FPS here&gt;, would you? And don&#8217;t bother arguing about it because <span class="gametitle"><a title="Forget-Me-Not homepage" href="http://nyarlulabs.blogspot.com/2011/08/destructadelic-dungeons.html" target="_blank">Forget-Me-Not</a></span> will kick some proper indie-fuelled sense into you every time.</p>
<p>Once again it was <a title="The Gnome's Lair" href="http://www.gnomeslair.com/" target="_blank">The Gnome&#8217;s Lair</a> that enlightened me with the knowledge of this particularly sparkly treasure, and I can safely say the game&#8217;s creator <strong>nyarlu labs</strong> (also known as <strong>brandon</strong> and, on Twitter, <a title="@cucumberoneye on Twitter" href="http://twitter.com/#!/cucumberoneye" target="_blank">@cucumberoneye</a>) has played an absolute blinder with this one.</p>
<p><img class="slice aligncenter size-full wp-image-1873" title="Forget-Me-Not" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot-slice.png" alt="Forget-Me-Not" width="680" height="150" /></p>
<p>This game is nuttier than an almond nutcake with cashew and pecan topping. For an unrelated sidenote, forget about the whole <em>game</em> aspect, it&#8217;s great fun to just leave running in the background for amusement purposes since it provides an excellent audio accompaniment to whatever you may be typing: As I write this, I am being serenaded by a beautifully bonkers selection of 8-bit noises upon each cursor key tap and each press of the WASD keys&#8230;</p>
<p>But, erm, yes. Read on after the break for some words that actually pertain to the gameplay!</p>
<p><span id="more-1863"></span><em>Forget-Me-Not</em> is a game crying out to be put into an arcade cabinet. While the developer says that their inspiration was an obscure type-in C64 game called <em><a title="dessgeega.com: &quot;Crossroads&quot; and &quot;Crossroads II: Pandemonium&quot;" href="http://www.dessgeega.com/crossroads.html" target="_blank">Crossroads</a></em>, to a layman it acts like a psychedelic lovechild of <em>Pacman</em> and <em>Wizard of Wor</em> that caught a bad case of fractals in its youth.</p>
<p>You must help your square hero to wend his way through a series of randomly-generated levels in an effort to pick up all the flowers growing within, racking up bonuses and claiming your rightful place at the top of the scoreboard in true arcade style. The more flowers you pick consecutively, the more points you get. There are monsters to dodge, of course, but otherwise it&#8217;s perfectly simple! Hold on, though, I feel a &#8220;but&#8221; coming on&#8230;</p>
<p style="text-align: center;"><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot2.png"><img class="snippetmid size-thumbnail wp-image-1879" title="Forget-Me-Not - A rare moment of relative non-bonkers-ness" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot2-150x112.png" alt="Forget-Me-Not - A rare moment of relative non-bonkers-ness" width="150" height="112" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot1.png"><img class="snippetmid size-thumbnail wp-image-1886" title="Forget-Me-Not - A curse of diamonds upon you!" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot1-150x112.png" alt="Forget-Me-Not - A curse of diamonds upon you!" width="150" height="112" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot3.png"><img class="snippetmid size-thumbnail wp-image-1894" title="Forget-Me-Not - The larger levels are generally the most fun" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot3-150x112.png" alt="Forget-Me-Not - The larger levels are generally the most fun" width="150" height="112" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot4.png"><img class="snippetmid size-thumbnail wp-image-1896 alignnone" title="Forget-Me-Not - Hug the walls and go on a heat-powered bulldozer charge" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot4-150x112.png" alt="Forget-Me-Not - Hug the walls and go on a heat-powered bulldozer charge" width="150" height="112" /></a></p>
<p>To complete a level you still need to grab the key to the level exit, probably from one of the enemies that decided to start lugging it around behind them. Apart from having mundane, lock-opening properties, the key is also quite handy for protecting yourself where you have to travel down a wrapping corridor &#8211; since it&#8217;s apparently made of laserproof metal, your constantly-fired bullets will fizzle harmlessly on it, rather than burning right through your backside.</p>
<p>As you dash and weave around the chaos that inevitably erupts around you, there&#8217;s a neat mechanic of wall-grinding that heats you up, making you whiz along at a nippier rate and letting you bosh enemies up close and personal by crashing into them. A useful thing, and sometimes the only way to attack certain obstacles.</p>
<p>In the later levels things get downright zany and completely unpredictable as more vicious flavours of enemies start to appear. Some will leave a gelatinous goop behind them encasing the flowers you&#8217;re trying to collect; others that look suspiciously like wizzrobes will amuse themselves by flinging mortar-like fireballs of death across the arena; and yet others will go berserk when you shoot them by running off and self-destructing, taking a part of the maze with them. Oho, ha, yes &#8211; and don&#8217;t get me started on the plague-like diamond wotsits that simply clone themselves everywhere if you try to shoot them&#8230;</p>
<p><img class="snippetright alignright" title="Forget-Me-Not - These angry guys can wreck the maze" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/forgetmenot5.png" alt="Forget-Me-Not - These angry guys can wreck the maze" width="300" height="340" />The mazes of each screen are suitably dynamic. With a steady flow of low-res destruction taking its toll on the architecture it pays to keep your plan flexible as new corridors are created and others become spontaneously guarded by monsters. Through it all, traditional blippy sounds go hand-in-hand with my favourite style of graphics taken straight from the early 16-bit era of &#8220;hey, we can do full-on rainbow strobes now!&#8221; school of thought, bringing back to mind great times spent with <em>Llamatron</em> on the Amiga. It&#8217;s bright, bold, and completely unafraid of being as retro as it gets.</p>
<p>If none of this has convinced you, well, I can do no more except to suggest that you <a title="Forget-Me-Not homepage" href="http://nyarlulabs.blogspot.com/2011/08/destructadelic-dungeons.html" target="_blank">download it now</a> for either Windows or Mac and have a damn good chuckle at some rip-roaringly pure oldschool goodness. You can also support the author and buy it for your iThing of choice for just £1.49 at the time of writing.</p>
<p>It may kill you with a horribly unfair level or it may smile on you with a perfect chain of flowers &#8211; either way, Forget-Me-Not should surely be remembered as a unique arcade blaster of rare quality and playability.</p>
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		<title>Begin your Reprisal</title>
		<link>http://www.zolyx.co.uk/blog/begin-your-reprisal/</link>
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		<pubDate>Tue, 13 Sep 2011 20:30:35 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[In-dev]]></category>
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		<category><![CDATA[bullfrog]]></category>
		<category><![CDATA[ea]]></category>
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		<category><![CDATA[reprisal]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=1832</guid>
		<description><![CDATA[&#8216;Tis something of a story to explain the route I travelled to discover this and one which I will no doubt mention in a future post, but for now I simply have to share my delight at finding such a promising remake. The Gnome&#8217;s Lair led me to Reprisal, an in-development Flash game that oozes [...]]]></description>
			<content:encoded><![CDATA[<p><img class="snippetright alignright" title="Reprisal: Avenging the lack of decent god games" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/reprisal.png" alt="Reprisal: Avenging the lack of decent god games" width="150" height="164" />&#8216;Tis something of a story to explain the route I travelled to discover this and one which I will no doubt mention in a future post, but for now I simply have to share my delight at finding such a promising remake.</p>
<p><a title="The Gnome's Lair" href="http://www.gnomeslair.com/" target="_blank">The Gnome&#8217;s Lair</a> led me to <span class="gametitle"><a title="Play Reprisal" href="http://dev.electrolyte.co.uk/flash/pop/yiro9384j01/" target="_blank">Reprisal</a></span>, an in-development Flash game that oozes style and promise. If, like me, you spent many a happy hour conjuring swamps, earthquakes and pillars of fire whilst directing your lemming-like followers towards crushing those of the opposing god in Populous, you&#8217;ll seriously want to check it out - hopefully a certain big company&#8217;s lawyers won&#8217;t leap at it and drag it off into some dimension of copyright hell.</p>
<p>Even at this early stage the gameplay is compulsive and there&#8217;s plenty of time for it to improve further. Follow its evolution through the <a title="Reprisal development blog" href="http://mlmgamedev.tumblr.com/" target="_blank">dev blog</a> and be sure to give the developer, <strong>Electrolyte</strong>, some support!</p>
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		<title>Pixel Preview: Owlboy Demo</title>
		<link>http://www.zolyx.co.uk/blog/pixel-preview-owlboy-demo/</link>
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		<pubDate>Mon, 12 Sep 2011 16:11:34 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Indie]]></category>
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		<category><![CDATA[adventure]]></category>
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		<category><![CDATA[music]]></category>
		<category><![CDATA[owlboy]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[preview]]></category>
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		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=1792</guid>
		<description><![CDATA[It was an extremely long time ago (coming up on three years, in fact) when, like a lot of other people, I first learned of Owlboy through a preview on the Indiegames blog. Although it stuck in my mind with its tremendously catchy music and pleasant, island-in-the-sky airscapes, to my shame I must admit that it [...]]]></description>
			<content:encoded><![CDATA[<p>It was an extremely long time ago (coming up on three years, in fact) when, like a lot of other people, I first learned of <span class="gametitle"><a title="Owlboy Homepage" href="http://www.roflgames.com/DPadWebsite/www/OwlboyWebsite/index.htm" target="_blank">Owlboy</a></span> through <a title="Indiegames.com: Owlboy Preview" href="http://indiegames.com/2008/12/preview_owlboy_dpad_studios.html" target="_blank">a preview on the Indiegames blog</a>. Although it stuck in my mind with its tremendously catchy music and pleasant, island-in-the-sky airscapes, to my shame I must admit that it only got filed into my &#8220;Follow With Vague Interest&#8221; folder instead of where it obviously should have been, the &#8220;Mash F5 On Homepage Until It Comes Out&#8221; folder.</p>
<p><img class="slice" title="Owlboy" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/slice-owlboy.jpg" alt="Owlboy" width="680" height="150" /></p>
<p>Then, swooping through the internet with such speed and stealth that I only heard about it on a chance browse through Twitter, <strong>D-Pad Studios</strong> released a teasingly short but sweet demo a few weekends ago! Wonderful but frustrating, since I didn&#8217;t get chance to play it straight away &#8211; you can, though, by grabbing it <a title="Download the Owlboy Demo for Windows" href="http://www.roflgames.com/DPadWebsite/www/Uploads/OwlboyDemoSetupv101.exe">right here</a>. Lots of folks have since given it a shot and their views and critique have lead to the possibility that there may be a new, refined demo some time soon.</p>
<p>But rather than wait, I decided to go ahead and write this up anyway &#8211; how else can I preserve this blog&#8217;s true spirit of being weeks behind everyone else? <img src='http://www.zolyx.co.uk/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Without any more blather, read on after the break to see how favourably the gameplay compares to the trailers.</p>
<p><span id="more-1792"></span>The first thing to say is that the demo gives away only as much as it needs to, leaving you with just enough idea of the gameplay to draw you in while hiding its more grandiose plans in the folds of the hero&#8217;s cloak. It teases you with hints toward its storyline in a similar way to a kindly but mischievous grandparent offering you the last tasty sweet from the packet, just before they snatch it away for themselves with a gurning grin on their face. And y&#8217;know what? I love it for it.</p>
<p style="text-align: center;"><a title="Owlboy - Outside the Buccanary emporium" href="http://www.zolyx.co.uk/wp-content/uploads/2011/09/owlboydemo1.jpg"><img class="snippetleft" title="Owlboy - The world of floating islands is exceptionally well-drawn" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/owlboydemo1-150x112.jpg" alt="Owlboy - The world of floating islands is exceptionally well-drawn" width="150" height="112" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/09/owlboydemo2.png"><img class="snippetmid" title="Owlboy - Fact: Owls are indifferent to the hardships of merchants" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/owlboydemo2-150x112.png" alt="Owlboy - Fact: Owls are indifferent to the hardships of merchants" width="150" height="112" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/09/owlboydemo3.jpg"><img class="snippetmid" title="Owlboy - Practicing aerobatics in the mysterious Owl Temple" src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/owlboydemo3-150x112.jpg" alt="Owlboy - Practicing aerobatics in the mysterious Owl Temple" width="150" height="112" /></a></p>
<p>All we know is that our hero, Otus, is a young owl apprenticed to the venerable master Asio in a peaceful realm of floating islands and big clouds. Life is fine and the sun shines brightly, but one day, a horde of sky pirates descend upon his small village of Vellie, wreaking havoc under the orders of an evil pirate commander. With the help of a cast of wildcard characters and his Owl Cloak that allows him to fly, Otus must make a stand against the pirates and drive them back from whence they came.</p>
<p>Although he can run, jump, and fly, Otus himself doesn&#8217;t have any way to fight his enemies directly. In a fix he can whirl around with his cloak and knock danger away from him, but his main form of attack is to carry a gunner while flying who can aim and fire at any angle. In the demo this part is played by Otus&#8217;s friend Geddy the mechanic, but in the full game there will be several to choose from, each with their own strengths, weaknesses, and upgrades.</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/XkwgJK88Ajs" frameborder="0" width="560" height="345"></iframe></p>
<p>Best described as an action platform adventure, some have commented on Owlboy as simply being &#8220;Aquaria in the sky&#8221;. I get irked by such blanket statements when they&#8217;re made in a derogatory way &#8211; isn&#8217;t it allowed for a game to be similar in play style to another? &#8211; but I digress. Admittedly, the two games share many things. You run, jump and fly (rather than swim) through a selection of environments, having fun solving a multitude of puzzles along the way, just as you did in Zelda, and in Metroid&#8230; and even as you did in Castevania. But let&#8217;s get this straight: Owlboy is its own game made unique by several things. As an example, when did you last save your game by smiling at a fish wearing a top hat?</p>
<p><img class="snippetright alignright" title="Owlboy is not a salmon, but since he can't fly inside a waterfall, jumping is the only option." src="http://www.zolyx.co.uk/wp-content/uploads/2011/09/owlboy-side1.jpg" alt="Owlboy is not a salmon, but since he can't fly inside a waterfall, jumping is the only option." width="200" height="450" />It&#8217;s a horrible, cop-out cliche to use the phrase &#8220;words can&#8217;t describe&#8230;&#8221; &#8211; yet that&#8217;s close to what I am forced to say when I try and summon up the lexicon to do Owlboy&#8217;s music and graphics justice. They&#8217;re utterly stupendous and are created in complete harmony both with each other and with the story that D-Pad have created. The pixel art is on a level that I haven&#8217;t seen in any game, let alone one made by an indie team, for a good number of years, and the situation-specific animations breathe life into Otus and his companions along their journey. The music &#8211; an often-neglected element of setting the atmosphere of a game &#8211; is a memorable, soaring, and heroic arrangement that actually sent shivers down the back of my neck when I first heard it.</p>
<p>To temper this hyperbole, though, it should be said that there are still some rough edges. I found that the dynamic camera was a bit hyperactive for my liking, and restrictive in showing me what I actually wanted to look at; the view distance when moving in any direction was a little short. The game&#8217;s beauty also suffers slightly at the hands of the zoom-out effect that happens whenever Otus is flying. There are also some gaps in music and sound effect coverage during certain cutscenes.</p>
<p>Nevertheless, these are things that I&#8217;m sure D-Pad have already heard about and will hopefully take on board to polish out before the full game is released &#8211; and that day, dear reader, is one I will very much be looking forward to. Indie game of the year? It&#8217;s a serious possibility&#8230;</p>
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		<title>A 2011 wishlist too far</title>
		<link>http://www.zolyx.co.uk/blog/a-2011-wishlist-too-far/</link>
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		<pubDate>Tue, 25 Jan 2011 21:54:59 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Commercial]]></category>
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		<category><![CDATA[2011]]></category>
		<category><![CDATA[bethesda]]></category>
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		<category><![CDATA[dungeon siege 3]]></category>
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		<category><![CDATA[fez]]></category>
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		<category><![CDATA[portal 2]]></category>
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		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=1735</guid>
		<description><![CDATA[Stumbling upon PC Gamer&#8216;s Big 10 of 2011 list of the games they&#8217;re anticipating for this year, I was rather surprised. PCG is one of, if not the most respected gaming magazine in the industry, and I&#8217;m sure there&#8217;s more than a little bit of insider knowledge going into this particular article of theirs. That said, [...]]]></description>
			<content:encoded><![CDATA[<p>Stumbling upon <strong>PC Gamer</strong>&#8216;s <a title="PC Gamer: Big 10 of 2011" href="http://www.pcgamer.com/2011/01/21/big-10-of-2011/" target="_blank">Big 10 of 2011</a> list of the games they&#8217;re anticipating for this year, I was rather surprised. <strong>PCG</strong> is one of, if not <em>the</em> most respected gaming magazine in the industry, and I&#8217;m sure there&#8217;s more than a little bit of insider knowledge going into this particular article of theirs.</p>
<p><img class="snippetright alignright" title="PC Gamer logo" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/pcgamer-logo.png" alt="PC Gamer logo" width="247" height="50" />That said, the reason for my surprise was twofold. They think that both <span class="gametitle">Diablo 3</span> and <span class="gametitle">Guild Wars 2</span> are going to be out this year! <em>Whoooooaaa</em> there, Nelly. As much as I&#8217;d be in RPG heaven were this to happen, I just really can&#8217;t see it&#8230; though of course there&#8217;s <em>that</em> leaked <a title="Gamespot: Blizzard's release schedule leaked?" href="http://uk.gamespot.com/news/6284773.html" target="_blank">release schedule</a> document which was all over the interwebz last month suggesting 2011 might be the year after all. Perhaps a combination of waiting this long and being generally cynical about everything has made me over-patient.</p>
<p>Anyhow, as I switched my brain into &#8220;lurk&#8221; mode in work today, I got to thinking about what games I&#8217;d like to play &#8211; if elephants could fly &#8211; this year. Daydreaming is fun! Keep reading after the jump to find out what I came up with.</p>
<p><span id="more-1735"></span>I already mentioned two of the big-name games I&#8217;m chomping my fingernails in expectation for, but there&#8217;s plenty more gaming goodness being prepared that I&#8217;m closely keeping my eyes on. I don&#8217;t expect to be shockingly controversial, but still &#8211; here&#8217;s my top 10 in awesometastic chart-stylee reverse order:</p>
<p><span style="font-size: large;"><strong><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/2011list-elite.png"><img class="snippetright alignright" title="The iconic Elite logo" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/2011list-elite.png" alt="The iconic Elite logo" width="200" height="111" /></a>10.</strong></span> <span class="gametitle" style="font-size: medium;">Elite 4</span><br />
We&#8217;re entering the realms of complete fantasy already! Of course there&#8217;s no chance of seeing this game any time before 2013 at the absolute earliest, but I have faith in <strong>David Braben</strong> and <strong>Frontier</strong>. When this game is released, those <em>X</em> games will finally be shown who&#8217;s boss, oh yes indeed.</p>
<p><span style="font-size: small;"><span style="font-size: large;"><strong>9.</strong></span> <span class="gametitle" style="font-size: medium;">The Unfinished Swan</span><br />
</span>This game really took my interest when I first saw it mentioned as part of the IGF 2009&#8242;s Student Competition. An entirely black and white world where you can find a path only by firing balls of paint to identify your surroundings could lead to an intensely surreal and spooky experience. Looking forward to it.</p>
<p><span style="font-size: large;"><strong><img class="snippetright alignright" title="Unreal Tournament 3 - the worst of the series by some distance" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/2011list-unreal3.jpg" alt="Unreal Tournament 3 - the worst of the series by some distance" width="200" height="111" />8.</strong></span> <span class="gametitle" style="font-size: medium;">Unreal Tournament 4</span><br />
Teehee&#8230; it&#8217;s another pipe-dream, I know. The original <em>UT</em> was a masterpiece of deathmatch, better than any version of <em>Quake</em>, and <em>UT200x</em> was up there at the same lofty heights of success. <em>UT3</em> was a big disappointment for me; <strong>Epic</strong>&#8216;s next installment can&#8217;t come quickly enough to dull the pain, and for the love of toast, no hoverboards this time, okay?</p>
<p><span style="font-size: large;"><strong><img class="snippetright alignright" title="Fez - and coming later, its sequel, Panama" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/2011list-fez.png" alt="Fez - and coming later, its sequel, Panama" width="200" height="111" />7.</strong></span> <span class="gametitle" style="font-size: medium;">Fez</span><br />
Shame I don&#8217;t have an Xbox to play it on! Hopefully the PC release will grace our hard drives at some point this year. Gorgeous three-dimensionalised pixels form a kooky-feeling platform world. With the potential for secrets and fun a-plenty, here&#8217;s hoping that <strong>Polytron</strong> can finish things up to bring us those trixels these year!</p>
<p><span style="font-size: large;"><strong>6.</strong></span> <span class="gametitle" style="font-size: medium;">Dungeon Siege 3</span><br />
All of the previous <em>Sieges</em> were solid action-RPGs and proved themselves as enjoyable alternatives to the behemoths of the <em>Diablo</em> family. With <strong>Obsidian</strong> developing it and <strong>Square Enix</strong>&#8216;s involvement as publisher, I have high hopes that this one could be the best yet. I mean, surely it must be better than <em>Space Siege</em>, right?</p>
<p><span style="font-size: large;"><strong><img class="snippetright alignright" title="Mythos logo" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/2011list-mythos.png" alt="Mythos logo" width="200" height="111" />5.</strong></span> <span class="gametitle" style="font-size: medium;">Mythos</span><br />
Oooh, an MMO! Created by accident from <strong>Flagship Studios</strong>&#8216; networking test code for <em>Hellgate: London</em>, this was an online action-RPG whose life has been a rollercoaster ride. With a new closed beta imminent, hopefully <strong>Frogster</strong> can harness the great potential and prevent it from becoming &#8220;Koreanized&#8221; too heavily.</p>
<p><span style="font-size: large;"><strong><img class="snippetright alignright" title="Subversion - procedurally generating the perfect crime" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/2011list-subversion.jpg" alt="Subversion - procedurally generating the perfect crime" width="200" height="111" />4.</strong></span> <span class="gametitle" style="font-size: medium;">Subversion</span><br />
Procedurally generated cities, Mission: Impossible-style gadgets, and daring heists with multiple solutions to each problem: <em>Subversion</em> has all this and more. Having been in development for over four years, <strong>Introversion</strong> are going for something on an epic scope beyond anything they&#8217;ve made so far. Could be seriously awesome.</p>
<p><span style="font-size: large;"><strong>3.</strong></span> <span class="gametitle" style="font-size: medium;">The Elder Scrolls V: Skyrim</span><br />
Some people say that <em>Oblivion</em> wasn&#8217;t as good as it predecessor, <em>Morrowind</em>. Regardless of whether this is true or not, <em>Oblivion</em> was a fantastic game which could easily be described as the <em>Elite</em> of the fantasy RPG world. <em>Skyrim</em> has its work cut out to continue the legendary Elder Scrolls legacy but Bethesda have proved with their work on the <em>Fallout</em> series that they&#8217;re up to the task. This will be BIG.</p>
<p><span style="font-size: large;"><strong><img class="snippetright alignright" title="Portal 2 - I predict this robot will die quite often" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/2011list-portal2.jpg" alt="Portal 2 - I predict this robot will die quite often" width="200" height="111" />2.</strong></span> <span class="gametitle" style="font-size: medium;">Portal 2</span><br />
&#8220;These next tests require co-operation&#8230;&#8221; GlaDOS is making a vengeful return and it sounds like the intervening years since Aperture Science&#8217;s computer overmistress first made us doubt the existence of cake have made her even nastier than before! With promises of significantly more content than the original game and a tantalising prospect of co-op gameplay where hilarious disaster rewards even the slightest mistake, I suggest you get your weighted companion cube ready&#8230; and bring a willing vict- uhm, I mean friend while you&#8217;re at it!</p>
<p><span style="font-size: large;"><strong><img class="snippetright alignright" title="Torchlight 2 logo" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/2011list-torchlight2.jpg" alt="Torchlight 2 logo" width="200" height="111" />1.</strong></span> <span class="gametitle" style="font-size: medium;">Torchlight 2</span><br />
<strong> Runic Games</strong> astonished a lot of people with the quality of their underdog smash hit last year and they&#8217;re soon going to answer the only major criticism of <em>Torchlight</em>&#8216;s superbly distilled click-kill-loot gameplay. With internet play for up to 4 adventurers at once, a new overworld, weather and day / night cycles, and several other refinements, the sequel seems destined to achieve something close to perfection. If Runic can work their magic again and steal the jump on&#8230; well, <em>you-know-what</em>, then the balance of power upon the action-RPG battlefield could be seriously upset. Watch yourself, <strong>Blizzard</strong>. These flickering shadows of <em>Torchlight</em> might scare your pet demons away&#8230;</p>
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		<title>Swarm assaults ion arena, several dazzled</title>
		<link>http://www.zolyx.co.uk/blog/swarm-assaults-ion-arena/</link>
		<comments>http://www.zolyx.co.uk/blog/swarm-assaults-ion-arena/#comments</comments>
		<pubDate>Sun, 23 Jan 2011 15:04:43 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Shareware]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[coreplay]]></category>
		<category><![CDATA[dedication games]]></category>
		<category><![CDATA[ion assault]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[swarm arena]]></category>
		<category><![CDATA[tactical]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=1702</guid>
		<description><![CDATA[Eyewitnesses reported seeing several people fleeing from the Dedication Games Arena when a swarm of Coreplay-funded particles descended in their thousands and began causing significant brightness. All indications suggest that the surroundings quickly became too bright for the panicked arena patrons to tell what was going on, leading to overall confusion at the scene and [...]]]></description>
			<content:encoded><![CDATA[<p><em>Eyewitnesses reported seeing several people fleeing from the <strong>Dedication Games</strong> Arena when a swarm of <strong>Coreplay</strong>-funded particles descended in their thousands and began causing significant brightness. All indications suggest that the surroundings quickly became too bright for the panicked arena patrons to tell what was going on, leading to overall confusion at the scene and complicating the task of emergency services once they arrived. &#8221;The protective eyewear had no effect,&#8221; commented one disgruntled citizen shortly after being given a pair of sunglasses by a paramedic.</em></p>
<p style="text-align: center;"><img class="size-full wp-image-1732 aligncenter" title="Ion Assault vs. Swarm Arena" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ion-swarm-mid.jpg" alt="Ion Assault vs. Swarm Arena" width="600" height="75" /></p>
<p>Since they&#8217;ve been around since slightly before the dawn of time, particles aren&#8217;t especially a new phenomenon in gaming. However, over the last year or two, developers seem to have cottoned on to the fact that 3D graphics cards coupled with some clever coding can produce an environment where literally <em>bazillions</em> of the little devils can invade your screen at once &#8211; and what&#8217;s more, that they can actually be used as a proper gameplay element in their own right!</p>
<p>Enter the two most recent indie advocates of such thinking, <span class="gametitle">Swarm Arena</span> and <span class="gametitle">Ion Assault</span>. Both games wield an eye-watering amount of particles to make them look good <em>and</em> play good. But today, dear reader, I&#8217;m here to ask one thing: isn&#8217;t it all just a bit of a gimmick?</p>
<p><span id="more-1702"></span><span class="gametitle" style="font-size: medium;">Ion Assault</span><br />
Aha! Well, what we have here is a clever particle-based ploy. A <em>very</em> clever ploy, in fact, and because of its cleverness, the ploy succeeds in making you think &#8211; not very cleverly &#8211; that you&#8217;re playing a game that <em>isn&#8217;t</em> just a shiny revival of <span class="gametitle">Super Stardust</span> (or any other <span class="gametitle">Asteroids</span>-with-added-enemies title of the last 15 years). The similarities are, after all, blatantly obvious: Kill stuff and get points, kill lots of stuff at once to get extra combo points, then die horribly due to colliding with the one lone enemy that was hiding behind all the explosion effects&#8230;</p>
<p style="text-align: center;"><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault-title.jpg"><img class="snippetmid" title="Ion Assault title screen" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault-title-150x112.jpg" alt="Ion Assault title screen" width="150" height="112" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault1.jpg"><img class="snippetmid" title="Ion Assault - not just particles, but evil space squid too!" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault1-150x112.jpg" alt="Ion Assault - not just particles, but evil space squid too!" width="150" height="112" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault2.jpg"><img class="snippetmid" title="Ion Assault - pfft, aliens and their asteroid-protecting ways..." src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault2-150x112.jpg" alt="Ion Assault - pfft, aliens and their asteroid-protecting ways..." width="150" height="112" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault3.jpg"><img class="snippetmid" title="Ion Assault - BOOM!" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault3-150x112.jpg" alt="Ion Assault - BOOM!" width="150" height="112" /></a></p>
<p>Yet, as if to spite my unreasoning cynicism, this game does something very cool; it makes you feel like a dragon weaving through the chaos of battle, gradually drawing in your breath and then exhaling a storm of fiery obliteration to annihilate everything unlucky enough to be in your aim.</p>
<p><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault4.jpg"><img class="snippetright alignright" title="Ion Assault - show 'em who's boss" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/ionassault4-300x225.jpg" alt="Ion Assault - show 'em who's boss" width="300" height="225" /></a>Each arena is filled with a wonderfully fluid cloud of particles that your ship can attract when nearby. As you move around, so you collect more particles, until at a time of your choosing you release them in a concentrated blast ahead of you. Destruction ho! The superheated particles will cook anything they hit, with a satisfying heat glow telling how close an asteroid or enemy is to being kersploded. You can also destroy things by simply by skimming past them while your aura of white-hot particles rages around you like a tornado of berzerker hornets.</p>
<p><span class="gametitle">Ion Assault</span> isn&#8217;t without flaws &#8211; it could certainly benefit from another stage or two in the campaign mode to justify the asking price &#8211; but otherwise, the <em>real</em> clever ploy here is how well the swimming pool of particles feeds both addiction and frustration. You must move swiftly, aim carefully, and brush within pixels of enemies in order to accrue the highest combos&#8230; and while spectacular failures will be frequent, the blissful feeling of success is as sweet as in any of the best shooters I can remember. Nice job, <strong>Coreplay</strong>.</p>
<p><span class="gametitle" style="font-size: medium;">Swarm Arena</span><br />
From a game developed by a team we go to this, a one-man production by Simon Galle aka <strong>Dedication Games</strong>. What trickery could be lying in wait for us here? What traps await us in the cold, unforgiving darkness? And where can I get a cup of tea at this time of night? Far more than anything, this is indeed a competitive arena shooter that&#8217;s purer than the clearest mountain spring water&#8230; but can its tactical use of particles add enough flavour to make it interesting?</p>
<p style="text-align: center;"><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena-title.jpg"><img class="snippetmid" title="Swarm Arena title screen" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena-title-150x109.jpg" alt="Swarm Arena title screen" width="150" height="109" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena1.jpg"><img class="snippetmid" title="Swarm Arena - like a circle in a spiral..." src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena1-150x109.jpg" alt="Swarm Arena - like a circle in a spiral..." width="150" height="109" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena2.jpg"><img class="snippetmid" title="Swarm Arena - shooting stuff with, erm, Shoot" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena2-150x109.jpg" alt="Swarm Arena - shooting stuff with, erm, Shoot" width="150" height="109" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena4.jpg"><img class="snippetmid" title="Swarm Arena - open the box, or take the money?" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena4-150x109.jpg" alt="Swarm Arena - open the box, or take the money?" width="150" height="109" /></a></p>
<p>There are no outrageously over-the-top visual effects here, except for the foregone conclusion of the dreaded particle swarm itself; the limited single-player &#8220;campaign&#8221; &#8211; if it can even be called that &#8211; introduces you to the theory of the game and how to play it, as well as a few incidental challenges. After you&#8217;ve finished this, you&#8217;re left to finish off hunting achievements in either the Score Challenge (i.e. the typical endless survival of N. E. Other Shooter) or the Battle Game, a 1v1 duel played to the best of five rounds. It took me the grand total of about one evening&#8217;s playtime to fully explore everything the game could offer.</p>
<p><a href="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena3.jpg"><img class="snippetright alignright" title="Swarm Arena - pewpewpewpewpewpewpew" src="http://www.zolyx.co.uk/wp-content/uploads/2011/01/swarmarena3-300x218.jpg" alt="Swarm Arena - pewpewpewpewpewpewpew" width="300" height="218" /></a>You control a&#8230; <em>thingy</em> (technical term, sorry about that) which has a circular area of influence upon nearby particles of your colour that act as bullets to destroy enemy <em>thingies</em> and their retinue of shiny yet evil minions. You can use one of two special powers &#8211; Circulate or Shoot &#8211; to indirectly control the flow of your particles, though while doing so, your area of influence will slowly shrink, making it more difficult to defend or attack. Circulate will cause particles to spin faster and radiate outwards from you in a spiral fashion, while Shoot simply speeds particles along whatever course they were following, requiring you to &#8220;drag&#8221; them in the roughly desired direction before activating the power.</p>
<p>The gameplay itself isn&#8217;t bad. I particularly liked the inclusion of an AI player that learns from you and which you have to teach to become the strongest AI; it&#8217;s not ground-breaking but still quite innovative. Sadly, though, the game is just too flavourless to be anything other than a passing interest. The music is bland and doesn&#8217;t fit, sound effects are sparse and, sadly, there don&#8217;t seem to be many people playing online. Even were this not the case, £7.50 is sky-high expensive.</p>
<p>Both games take the use of particles in a somewhat new direction and prove that shiny points of light can serve more of a purpose than simply luring you to your death by an enemy obscured by a glowing ball of glare; while <span class="gametitle">Swarm Arena</span> is a respectable one-man production, for the extra couple of quid, it&#8217;s an easy choice; I would have to recommend <span class="gametitle">Ion Assault</span> as the superior game. Just watch out for the evil space squid!</p>
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