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It doesn’t take much to convince me that mixing things together is good. After all, I know this from experience: mixing toast and marmite together, for example, gives possibly the tastiest snack in the entire history of the world. Ever. Delicious foodstuffs weren’t on Markus Persson’s mind, however. Instead, he thought what a tremendous laugh it’d be to do a “mashup” of two classic 8-bit games, Bomberman and Gauntlet. The result? A brilliantly outlandish creation called Blast Passage which desperately needs the obvious tagline “Bomberman needs food badly!” :mrgreen:

Blast Passage - ghosts are no match for my bombs!Blast Passage - so many doors, so few keys...

The mix goes like this: basically, the gameplay is identical to Gauntlet; run around a selection of levels collecting keys and dodging monsters as you make your way to the exit. Collect treasure to boost your score, food to increase your energy and see if you can get in the hall of fame at the end of it all. Here, replacing the Wizard, Elf, Warrior and Valkyrie are… Bombermen. Don’t ask why, but somehow it just works - dashing around dropping bombs to kill the generators off seems perfectly natural after a minute or so.

Everything in the game was created from scratch and is authentic to certain 8-bit limitations, such as using a Sega Megadrive colour palette and a sound system similar to the SID chip from the Commodore 64. It’s undeniably retro, and what’s more, you can play it online in your browser without having to download a single thing! Well, as long as you have Java installed on your computer, I guess. If you don’t - you’re missing out on all the fun!

Interestingly there’s also a 4-way online multiplayer facility included, but for whatever reason it didn’t work when I tried it just now. Shame, really; I can imagine that’d be quite fun. Still, the single player is more than enough to keep you amused for a long time. Another strong contender for some RRC prizes!

Links: Markus Persson’s homepage :: Blast Passage homepage
Download: from its homepage :: from the Retro Remakes competition listing

EDIT: No, I don’t know why I categorised this as Commercial, either. I blame the evil Wordpress gnome.

Ropor has already had a bit of coverage as it’s been available since before the competition entries were officially unleashed onto all of the interwebs. Still, for such a cracking game, too much hype can’t possibly be a bad thing, so let’s zerg forth with today’s Roundup! It comes courtesy of Tom Beaumont - his debut retro release as far as I’m aware - and if this is a good indication of his standard of work then I can’t wait to see what he comes up with next.

Ropor - the main menuRopor - swing that rope, baby!Ropor - mmmmm... pineapples

The objective sounds simple. Doesn’t it always, though? Swing your robot around the various rope points on each level to collect various pieces of fruit, then leave through the warp gate which appears. Now for the catch: the swing points and fruits are usually some inconvenient distance apart, so just hanging around will get you nowhere. To progress you’ll have to use the inertia of your swings to throw yourself in the right direction and hope you got the trajectory right to either pick the fruit up or latch on to another swing point. Plenty of things can go wrong - hitting a laser wall or falling out of the bottom of the play area will both cause you to lose a life, and on later levels some of the swing points will only let your robotic hero latch on to them for a matter of seconds before disappearing, leaving you with a sudden sinking feeling as gravity does its worst.

Because Ropor was entered into the Game for Helen category of the Retro Remakes competition there’s a wide selection of options to make it playable for folks of any skill level. The controls are “one switch”, meaning you need only use one key or button to play, so that’s a doddle - there’s a selection of levels across all difficulty levels, too, and it’s even possible to reduce the speed of the game if you find it too fast, or to show helpful information about what trajectory you will take after letting go of a swing point. My only constructive criticism is a lack of music, but in the scale of things that’s hardly a big deal.

I’m certain that this entry will win some prizes, at the very least for being a judge’s pick. It’s my favourite out of all the games I’ve tried so far - I highly recommend you give it a go, too!

Links: No homepage available
Download: from the Retro Remakes competition listing

For this latest Roundup entry thanks go to xCept who brings us this remake of the decidedly Japanese NES hit, Kickle Cubicle. Is everyone sitting confortably? Then let’s begin…

You control Kickle, a fairly well built chap whose job is to collect all of the magic bags on each screen so he can move on. What could be inside these bags? They probably contain the concentrated essence of all human knowledge, or the finely ground remains of some incredibly rare and powerful being… or perhaps it’s actually sugar, as he’s run out and can’t bear to drink a cup of tea without. Aaaanyway, not all of the bags are easy to reach, and there will almost always be a gap somewhere to block your movement. Luckily Kickle has a remarkable special power of being able to breath ice, so by turning wandering enemies into frozen blocks, he can push the cubes into the chilly waters to create a bridge.

KickleC - is it a rabbit, or a bear?KickleC - the world map for Garden LandKickleC - a level from the Fruit Land in all its glory

Now, I want to make it absolutely clear that I think KickleC is put together very well, and although there are one or two flaws to be polished out there’s nothing to stop you from enjoying the game as it stands. The biggest let-down is the lack of sound or music inside the game, but the author only omitted this due to the RR compo’s time limit. You’re free to make some suitable sounds yourself - you may wish to refer to this very helpful webpage for ideas :D The gameplay is quite addictive and the keyboard controls can be redefined if you wish, so all is well there.

Graphically, though, it jangles my nerves a bit when 3D is used in an instance where good ol’ 2D would do the job just as well. This is one such instance. It’s not badly done as the screenshots above show - xCept has kept up the good standard he used in another of his remakes, Bombzuka [link] - but honestly, with some half-decent sprites and pixel graphics, I’d have liked this game more.

Links: No homepage available
Download: from the Retro Remakes competition listing

I was initially going to do a Roundup on Monuments of Mars, but then I thought - “Hang on a minute, that’d be three platform games in a row. No good!” :P

So, instead, here we have Revenge of the Punched Tape. It’s a fairly simple game but one that is carefully crafted and seems pleasantly free of rough edges and bugs. Well, except for a sentient worm-like piece of punched tape, but I’ll get to that properly in a minute. This Russian RRC2008 entry comes from VladiKuz who also made Rise Out - The Remake (listed here about half way down the page) for the 2006 compo. Last time he got some decidedly average ratings, so will Revenge be any better?

Revenge of the Punched Tape - the main menuRevenge of the Punched Tape - run or be perforated!

Crazy plotline alert! Somewhere, in a computer far, far in the past, a strip of vicious punched tape is trying to take revenge against the integrated circuit world for stealing all its glory. As such, it’s after all the data it can find to lengthen itself and ultimately crush every microchip that stands against it! Enter our twin heroes, RAM and ROM, who have to collect enough of the same data (in the form of floppy disks, cassettes, EEPROM chips and other mysteriously “futuristic” components) to advance from the current level to the next. All the while they must avoid the snake-like tape as it winds its way around the twisty pathways. The tape is remarkably deadly and will be breathing down your electronic neck before you have chance to say “Sinclair ZX Spectrum”, but you can drop an obstacle behind you every so often to keep it at a safe distance.

Presentation-wise things are good. The visuals are tidy and colourful, the music is alright and sounds effects do exactly what they say on the tin. Unfortunately the one big problem I can see with Revenge is the lack of any sort of password system or way to save your progress, so you’ll need to be persistent to complete all the levels.

To sum up, there is nothing that elevates the game beyond a “just above average” rating, but the gameplay is enjoyable enough to keep you coming back for another go. Worth playing for some decent arcade-style entertainment.

Links: No homepage available
Download: from the Retro Remakes competition listing

Hmm. Despite a lot of people saying that Saboteur! and its sequel were brilliant games for their time, they kinda passed me by. Playing Mini-Saboteur gave me a chance to see what I missed… or not, as the case may be :P

FatSeagal has become quite well known for his miniaturised remakes and he’s executed the idea well. As you may be able to tell from the screenshots [below], the layout of the secret base you must infiltrate has stayed pretty much the same except that everything is in small-o-vision and, subsequently, you have a much wider view of your surroundings. The graphics are small but perfectly formed, and the sound effects are unremarkable.

Mini-Saboteur - that's a lot of cratesMini-Saboteur - get the secret tape and run!

A selection of difficulty levels allows everyone to jump in and the improved guard AI will probably give even seasoned veterans a run for their money. However, their intelligence isn’t flawless: at one point I ended up with about four or five guards trying to take down my ninja (who was minding his own business on some stairs at the time), and for all their kicking, punching and grunting, they didn’t make a single scratch on my black-suited hero - they seemed to be just outside melee attack range. Perhaps this particular ninja saboteur has enemy-deflecting forcefields? :D

Unfortunately I can’t say that I found Mini-Saboteur to be much fun, but I think that’s purely because of my apathy of the original game. There’s too much running about and getting lost and wondering where the hell you’re supposed to go for my taste. If you’re a fan of the original, give this a whirl; you’ll probably enjoy it. Otherwise… well, “meh” just about says it for me, I think :)

Links: No homepage available
Download: from the Retro Remakes competition listing

Wahey! It’s The New Zealand Story all over again!

From Auckland Game Works comes this remake of Taito’s 1988 arcade platformer, featuring a lively cast of wildlife including snails, hedgehogs, sharks, pukekos and lots of cuddly kiwis. The story goes that one day a mad alien sheep in a flying saucer kidnaps all of Nik the Kiwi’s friends. Feeling that this isn’t very sporting behaviour even for a space sheep, he sets off to rescue them. Zany, eh? Look, this is New Zealand, and they’re all a bit bonkers over there, so show some sympathy ;)

The Kiwi's Tale - arrows away!The Kiwi's Tale - a long way to go yet...

The Kiwi’s Tale sticks faithfully to the gameplay of the original. Control your kiwi, armed with a bow and arrow, and rescue all of the prisoners scattered about the maze-like platform levels. There’s a colourful variety of locations to adventure through with plenty of humorous touches, and the levels that I’ve played so far have been nicely designed and pleasantly challenging. The controls are responsive either using keyboard or gamepad, and the audio is particularly well done, with lots of larger-than-life sound effects and several fitting music tracks. My only complaint is that graphically the game is a little inconsistent - some sprites and backdrops are done better than others. Having said that, the overall quality is good, and you could argue this minor niggle only adds to the game’s retro charm.

There are a good few hours of enjoyment to be had here and I’d definitely recommend The Kiwi’s Tale as a worthwhile game to play through for all the family!

Links: Earok.net :: Auckland Game Works
Download: from Earok.net :: from the Retro Remakes competition listing

Retro Remakes Competition 2008

Perfect! Just in time for all of us to have a nice, comfy playthrough before Christmas, the 2008 Retro Remakes competition entries are now available to download! A big congratulatory slap on the back must go to everyone who got something together during the three months of coding time, and special thanks to the RR staff for braving the piles of paperwork and getting it all organised.

A quick note, though. Keep in mind that RR’s bandwidth is limited and goes through the roof at times like this, so try to avoid hitting refresh every couple of seconds if the page isn’t loading for you. Go have a nice cup of tea, perhaps with some digestive biscuits (or even ginger nuts if you’re so inclined), then try again :)

Over the next couple of weeks, I hope to make time to have a proper hands-on with a few of the entries. Blast Passage, Mini Saboteur, The Kiwi’s Tale and Revenge of the Punched Tape immediately catch my eye - Retroman and Cosmic Prison Commando might get a look too. Bonus points for the most bizarre combination of two 8-bit games has to go to Tetroid, however… it’s Metroid, with Tetris blocks in it! What on earth is going on there?!

On a closing note, this is the second time that (for various reasons) I didn’t have chance to put an entry in for the compo myself so I’m a little sad, but come hell or high water it will be third time lucky when - indeed, if - the competition rolls around again!

Until next time… let’s retro! :P

This puts the last piece of the great Millenipede 1.2.0 puzzle into place! For everyone who is interested in it, you’re now able to get the source code along with the extra required BlitzMax modules from the Millenipede homepage. There isn’t a comprehensive guide to compiling the game yourself right now, but I will try to add one at some stage in the future.

Happy coding!

Millenipede v1.2.0 is now available!

It’s been ages since the last major new version of Millenipede but now you don’t have to wait any longer - version 1.2.0 for Windows is now available! Yippee!

After all this time, what is there to make a fuss about? Well - first and foremost, there are now online highscores (known more grandly as the World Leaderboard) so you can compare your scores with Millenipede players everywhere. It’s limited to the all-time top 100 scores right now but I have a couple ideas for improving that side of things in the future.

There’s also a selection of rockin’ powerups which the teaser video earlier in the week showed off, including missile volleys, smartbombs and railblasts - all of which can be devastatingly effective if used correctly!

To give things a final spit and polish, there have been many other refinements to give higher scores, smoother gameplay and more varied visuals. Blasting evil space insects has never been so much fun!

I hope you all enjoy the new version. I’ll be waiting for your scores ;)

Waaaarrrgh! Bah, sorry. I guess the temptation to buy Warhammer Online is getting to me a little. Must… resist… 8-O Anyway. I haven’t done an indie round-up for quite a while so let’s see what has caught my eye over the past few weeks.

First we have Gravity Hook [pictured right] from Adam Atomic and Danny Baranowsky. Based on one of Arne’s prototypes, it’s an addictive rope-swing-climb simulation with a bit of a catch - the only objects your droid can latch on to are explosive! How high can you go? I could only manage 720m… :(

Continuing the colaborative theme, Edmund McMillen and Tyler Glaiel worked together to produce the surreal Aether - help a lonely lad and his newfound alien friend solve puzzles in the stars before heading home again to Earth. (Note: if the Flash version doesn’t work very well for you, a standalone download is available that plays more smoothly.)

Fans of fast-paced shoot ‘em ups will probably find Techno Sylph by KBZ to be right up their street (since its homepage is Japanese, download it easily from this link). It’s not a bullet storm affair like a lot of recent shmups, but you should visit the IndieGames blog entry first to get an idea of how the controls work.

An extremely odd game took my fancy after watching its preview video [below]. Imagine being stuck in a world that was completely white, with no shadows to help you figure out where you where. That’d be really awkward unless, oh, you had some paint to throw around, or something. Well guess what! That’s exactly what The Unfinished Swan is about. A very eery atmosphere - check out the moving pictures to see what I mean…

As always thanks to Tim and the IndieGames.com Blog for being my source :) Oh yes, and a mention to the rather watchable Bytejacker, a regularly updated vidcast of game reviews. Sweet stuff. ‘Til next time…

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