Well hullo thar!
Tonight I can offer no more than a very brief writeup of my choice of tune, but that’s probably okay, ‘cos since when has anything I’ve written about this stuff ever been that engrossing? Cue the clicky vid!
This would of course be the haunting melody of The Armageddon Man‘s in-game theme, with this particular remix coming from Trace (also known as Kent Walldén) back in 2002. Off the top of my head, I think this is the first track I’ve featured that was originally composed by David Whittaker – why on earth it’s taken me so long to get to some of his fantastic compositions, I have no idea…
Against a backdrop of an increasing nuclear arsenal across the entire globe, your job in this game is actually quite freeform. Although you should technically try to keep the peace for as long as possible, you have complete control to intercept communications, order troops around between countries, authorise government requests to increase nuclear armaments, and watch as the results of your decisions come to fruition. An intriguing tactical strategy game from Martech back in 1987.
“Oh,” I thought. “This looks different…”
I had just embarked upon a new Roguelike adventure. On a whim, I had renewed my acquaintance with the rec.games.roguelike.announce newsgroup for the first time in an epoch, and lurking within were announcements relating to the usual long-standing suspects – epic saga ToME, fast-paced DoomRL, Rogue-with-mechs GearHead, classic Angband and its variants, and many others. But there were also lots of unfamiliar names, a testimony to the rate at which the Roguelike scene has expanded over recent times. Looking down the list, something drew me toward Brogue by Brian Walker – was it the clever name or the enigmatically plain description? Or was it just the fact it had an unusually solid-looking version number of 1.6? It’s impossible to say. Further investigation was required!
I was looking at a typical ASCII dungeon of hash signs and dots. But this dungeon had colour, variety, and life - not the usual console window of decidedly 8-colour visuals. Yes, yes – not judging a book by its cover is all well and good, but there’s no harm in making a good first impression, is there?
“Cool – there’s plants that block my vision. Let’s try walking through them. Oh, they grow back! Perfect for hiding in! Neat. Wait up, what’s that over there? Oh hello there, mouse control – this takes me back to playing Larn on the Amiga!” Good first impressions indeed. But there was plenty more to surprise me…
Greetings to you, gentle folk of the internet. I bid you welcome! Gather ’round, for ’tis time for a rather special Game Music Monday – one that includes a chance for you to win some sublime indie music! Today is the twentieth episode, meaning GMM is finally out of its teens and is fast coming up on the small but important landmark of six months of running. Since I don’t need all that much excuse to throw a party and have some celebrations, and as it’s Valentine’s day tomorrow, this seems like as good an occasion as any to give out free stuff!
I have a gift code for the recently-released Indie Game Music Bundle 2 burning a hole in my monitor. Can you give it a good home? It’s easy to enter yourself for the draw – just log in to YouTube and post a comment on the video containing the magic word “Gadzooks!”
The draw will be held tomorrow at 19:00 GMT, and the winner will be notified through a message to the YouTube account to which the lucky comment belongs. Good luck!
Now, to the video itself…
Zolyx’s Game Music Monday #20: Glyn R Brown – Firelord (Symphonic)
It’s another of Glyn R Brown‘s tremendous orchestral arrangements, this time based on an 8-bit score for the 1986 game Firelord by Ben Daglish. I love both versions, though the game itself was a particularly tough nut to crack and I never got anywhere close to finishing it. Artistic license is exercised to full effect in the later section of this remix but it is still unmistakably the same tune and is done to a very high standard.
I hope very much you enjoy listening – it’s one of the best remixes I have in my humble collection. Good luck, keep it retro, and see you again next week!
Just a heads-up to mention that there’s also a shiny new vlog to illustrate the current state of my pet code-thing-with-no-name. A little progress is better than none at all, yes? You’re welcome to marvel at the 38% reduction in coder art in the little rectangle of moving pictures below. Not only that, but as promised, the Unnamed Dejenol Project now has an at least semi-official working title – it took me the best part of several days to decide, and I’m still not particularly happy with the outcome, but heyho. Watch the video to be underwhelmed by my choice!
Lying ahead for Milestone 4 are things that are somewhat more interesting, and at the same time, also more dangerous: Equipment and combat. I have a feeling that this will involve brain-melting consideration of maths as I try and create some decent formulae to cope with chance-to-hit, damage dealt, and suchlike. Preferably ones that don’t rely quite so much on exponentials as the original Mordor did…