Greetings, traveller of the web! I bid you a warm welcome to another tuneful Game Music Monday.
Today we return to remixing through a choice that, somehow, I’m expecting to receive only a luke-warm reception. Despite being one of the more prolific arrangers out there in the last few years, Instant Remedy seem to be rather underappreciated. Hopefully I can persuade you to give them a look. If you like what you hear below, check out all of their productions over on their homepage - it’s well worth it!
Zolyx’s Game Music Monday #17:
Instant Remedy – Last Ninja – The Wastelands (Extended Version)
From the second those iconic ninja eyes fade into view the discerning viewer will recognise that the song I’ve picked is from 8-bit masterpiece Last Ninja. The Commodore 64 version was produced almost completely by a Hungarian team known as SoftView at the request of Mark Cale, the boss of System 3. They were never credited for it – allegedly at their own request – and nor were they paid for their efforts. Considering the success that their game enjoyed, this seems most unjust. For many it must feature high on list of the best games of all time, on any platform.
Enjoy the track and be sure to tune in next week for another trip back in time!
To mark the beginning of the Lunar New Year, ArenaNet have made an announcement that will surely set MMO gamers everywhere trembling with squeeish delight.
The latest post on the Guilds Wars 2 blog confirms that the waiting game is nearly over, confirming a full release for their eagerly awaited title some time in 2012. They also say that after a press-only beta next month, future testing events will be “aggressively ramped up” from March onwards. Cor! After five years of anticipation, it’s all starting to kick off!
Best get to polishing those applications, folks. It’s going to be one of the hottest tickets of the year…
Greetings and welcome once more, traveller, to another Game Music Monday!
Back in time we go, way back to the happy ol’ year of 1987 – a time when the Commodore 64 was in its heyday, Mastertronic was as close to a household name for budget gaming as you could get, and bedroom coders were busily programming their way towards innovating the next fantastic game.
It’s debatable whether Energy Warrior falls into the exact category of “fantastic”, but I’d say the music is more than good enough to deserve a listen. This is the original title theme as composed by Andy Grimson (according to Lemon, at least… and who am I to prove them wrong?).
Zolyx’s Game Music Monday #16: Andy Grimson – Energy Warrior
I particularly like the punchy start and creative use of unconventional drum sounds, and for me it ranks up there as one of the most memorable tunes of the C64 era. I wonder if the SID chip’s designers ever thought that three channels and some noise would be the source of such fond reminiscing all these years later…
Anyhow, I bid you farewell until next time, SID-heads!
Greetings again, gentle folk of the internet!
Here we find ourselves on another Monday full of dreariness and possibly even despair. But push whatever ails you out of your mind for just a few minutes and enjoy another retrolicious remixed track from two people you’ve probably never heard of before in your life! Apple is the fine person to have rearranged the original composition from Blair Zuppicich. And, er, no… we’re not talking about that Apple. Oh no. Certainly there are no apps or music playing devices in this post, except for the cunning Flash wotsit through which you can enjoy the tune on YouTube, right below these very words…
Zolyx’s Game Music Monday #15: Apple – Cybernetix
If the image wasn’t enough of a clue, let me tell you that this comes from an old but excellently polished Amiga title called Cybernetix: The First Battle. I seem to remember it being similar to Transplant – another game with great music that someone really needs to remix – in that all you had to do was kill all of the aliens in each level. In this game, however, there is no nausea-inducing screen rotation, just good ol’ fashioned wraparound horizontal scrolling. Pretty standard fare for 1992, really, but packaged up and presented quite professionally by the author, Paul Andrews. Some credit should also go to Rodney Smith for the game’s artwork.
Where are they now, eh? I will leave you to ponder that thought until next week’s thrilling episode!
Since developing Millenipede years and years ago I find that my method of coding hasn’t really changed all that much. I’m sort of surprised, but then I guess it’s like handwriting – although it may vary slightly over time, the basic style will stay the same. Because of this, I’m still programming myself into the same old corners by rushing to get something working instead of planning it out. Though I am acutely aware of its necessity, planning scares me because it’s dull, and dull things have made me abandon projects in the past.
Anyhow, the Unnamed Dejenol Demake Project has reached its second milestone and was considerably more work than I expected – I hope this doesn’t set a trend! As the project is still moving forward steadily enough I want to spend a little more time blogging about my progress than I’ve done with my other projects in the past. Yet this is also a slightly scary event, considering I can’t guarantee the project will ever see the light of day, and I’m wary of getting people’s hopes up (even the whole 2 of you who may be at all interested in this ). Maybe the aura of disappointment I spun at the cancellation of Return to Dejenol – nngh, there, I said it – has made me too cautious…
Ultimately, though, what’s the point of hobby-coding if you can’t gush enthusiastically to the world about what puny triumphs you’ve made? It’s about time I started dishing the dirt on what this project might become, and based on past experience and my current level of experience, what features it will and will not have.
Click through the break and let us begin a journey through a +1 wall of text!
After a week off for the holidays, Game Music Monday is back and ready to fill your 2012 with sweet, sweet tunes! In case you missed my salutations on Twitter, I wish everyone a productive and peaceful new year – and fingers crossed for no world-ending disasters, eh?
So, on to business we go. My pick today is just a single one of the many remix productions of Sebastian Bachliñski, aka moog. Arguably the most prolific musician of the last 5 years in the scene, his portfolio on remix.kwed.org spans over thirty pieces of music, and all of them are rated either “very good” or “excellent”. He knows his art, that’s for sure. This is the first track of his that I’ve featured and, you know, I rather think there’ll be others as the year rolls on…
Zolyx’s Game Music Monday #14: moog (Sebastian Bachliñski) – Rubicon Title 98
The song comes from Rubicon, a game released in 1991 by 21st Century Entertainment, with the music being composed originally by Jeroen Tel of the legendary Maniacs of Noise. Yep – he’s the same man who created possibly the greatest piece of C64 SID music ever for Cybernoid 2… but that’s a story for another Monday. Meanwhile, this track isn’t too shabby either, so I hope you enjoy it and be sure to tune in next week for some more of the good stuff!