Blizzard will will kicking off 2009′s BlizzCon very shortly, and those who have subscribed to the live internet TV stream will see the hot news as it happens – but there are also plenty of other ways to keep up to date with developments! There are plenty of blogs (such as Massively and Joystiq amongst loads of others) and Twitterers working furiously to deliver the gossip as it’s known.
I’m hyped. It’s going to be an interesting couple of days!
Do you ever get the feeling that you’ve named yourself into a corner? I do. I have it right now, in fact.
A couple of weeks ago I was flicking through some of the chuckle-raising results of the Video Game Name Generator and, after hitting refresh a random number of times, saw this title:
Ho-Hum Piano Dungeon
For reasons that now escape me, this struck a chord (har har!). The perfect game idea sprang into my mind! I immediately set off on a speedcoding zerg (which turned out to be not nearly as speedy as I intended). Although the design I thought up would work fine by itself, I’m now heavily confined by the title. Serves me right for going with such an absurd name. Check out the prologue:
Too forced, yes? Also, I think silly parody games like this only work if they take a relatively small amount of time to finish. Spending weeks on them is just “meh”. And since I’m running into more technical obstacles, I believe this is one idea I should drop. If you aren’t already bored to tears (hey, perhaps that’d be mission accomplished after all!) and want to know more about what the game would be, feel free to read on…
Twitter followers might see that I’ve been playing the classic NES platformer Super Mario Brothers lately. Since I call myself a retro gamer, it’s on my list of “games to play and finish” – along with a whole slew of other oldschool console games (which I might get around to posting some time). In doing so, I can’t shake the feeling that I may have made a terrible error in judgement…
“This should be easy enough,” I thought. “It’s only a simple platform game. C’mon, how hard can it be?”
So… yeah. It seems like modern commercial games have made me soft. SMB is, without any flicker of hesitation, the hardest game I have played in years. It takes your soul and slowly squeezes the will to live out of it. When it’s done doing that, it proceeds to grind the remainder into tiny fragments. And whatever is left gets fed to a Goomba.
And yet, after scouring every level for secret coins, 1UPs and warp areas, I’m pretty close. At least I hope I’m close. I can get to 8-3 with about five lives (or sometimes more on a good run), but then the real soul-crunching insanity kicks in. Turtles were never meant to wield hammers! For the love of all that’s good… it’s not right!
If I finally figure out the pattern and manage to beat 8-4 – which so far I’ve only reached once with but a single life – and then discover there’s some insanity like a grand finale boss fight, well, let’s just say that innocent inanimate objects, other people and even cute fluffy kittens would not be safe from my nerdwrath.
This game will not beat me… it won’t… mustn’t give up… grumble, mutter, curse…
There are a lot of freeware games listing sites out there that don’t seem to take much care or attention in their content, or worse, use them for a purely mercenary reason. Fortunately, the ranks of half-decent indie info sites has been swelled with the addition of a new effort by AuthenticKaizen and his Pixel Prospector site. Its aim is quite simple: to catalogue “promisingly good freeware games in development”.
AK has already already built up quite a treasure trove and I’m certain it will only get better in time. Nice job, sir!
Hey hey! Sorry to wake you up, but here’s the announcment you’ve been waiting for…
Poing! PC version 1.0.1c features a few small aesthetic fixes but, far more importantly than that, also comes with 2 new levelsets (that’s a whole 16 new levels) contributed by Poing fans around the world.
You can get the goodies from the Poing! PC homepage. My most sincere apologies for the delay – happy Poinging!