This game just gets more and more awesome every time I see it. Just did my daily blog scan and this gem caught my eye on Indiegames…
There’s just so much scope for secrets and cleverly hidden stuff here that it makes my brain explode. Go Polytron! Very, very cool. Roll on release day
That wouldn’t quite be the tomorrow I planned, then…
Dalyn’s Quill is approaching usability but is still weeks away from being released. I feel sure that I said somewhere that this would be a quick project to tide me over ’til I come up with a plan for my third game – if this is quick, I’d hate to see what slow looks like! Self-criticism aside, stuff is getting done – just in a very bitty and inconsistent way.
Soon it will be time to decide on whether to extend the Poing! PC Community Levelset drive or not. I’ve got a few nice levels from one of Poing’s original beta testers (thanks, Maurice & family!), but nothing like enough to make several new sets like I was hoping. Whatever happens, though, all is not lost! I’ll dust off the editor and make a couple of new sets myself if it comes to it
Somewhat inspired by The Favored, I had a browse around Cymon’s Games pages and started playing around with Code::Blocks (including MinGW C) the other evening. C is a world apart from BlitzMax, but is capable of literally anything if you know how to work it. Sadly in the years since learning it at college I’ve been to sleep a few hundred times and my codesmithing talent on that front is utterly abysmal. I do have this occasional aching to make an ASCII roguelike-ish adventure saga that has, in my head at least, a solid and entertaining idea behind it – and since Blitz is horribly inefficient at doing that sort of thing, taking some first steps on the road to learning C (again) and PDCurses for text output seemed like a good idea.
Maybe some day I’ll try to write up this grand idea of mine so you folks can have a chuckle at it For now, I must be off. Until next post, then…
As I said yesterday, there are a few 7DRL entrants that I would have liked to try but, for one reason or another, couldn’t. This was usually because the games were downloadable only as source code, and to be honest I’m too lazy to try and compile them for myself They are just as deserving of public attention, so if you’re interested in these somewhat more obscure games, keep checking on Rogue Temple and its forums for the latest news on them.
Meantime, as some parting shots for the week, here’s the last of my mentions…
- chickhack [link, pictured left] – gets a mention for being a C64 game, of all things! Play it emulated on something like WinVice.
- Nyctos [link, pictured middle] – are you afraid of the dark? Lots of ‘orrible nasties are lurking where you can’t see them, that’s for sure!
- Expedition [link] – an ambitious exploration / settlement-building roguelike done in Java. See a video of it in action here.
- Cypress Tree Manor [link] – looks very good, but only available in Python source code for now. If you fancy some zombie escape survival, take a gander at it.
- The Favored [link, pictured right] – likened to Robotfindskitten [link] in reverse (whatever that means), this is actually one of the better entries and worth checking out if you don’t mind being cruel to helpless bunnies.
Hope you enjoyed this little bit of coverage of the roguelike world! Coming tomorrow: probably nothing at all. Oh, maybe a Dalyn’s Quill update, but then again, maybe not…
This time their entire indie catalogue has reduced prices, with a third off the normal price off the puzzling Mr. Robot, the atmospheric Aquaria, Wargames tribute Defcon and tower defender Defense Grid: The Awakening. There’s also 10% off fast-paced 3rd-person shooter Caster, realtime strat Harvest: Massive Encounter and the just-released eat ‘em up The Maw.
If you have a spare tenner you’d be silly not to go and look over the full list of stuff and grab yourself a bargain. Find it right over here (or by clicking on the dirty great splash image).
As for me… well, Gumboy Tournament looks like a steal for a mere £2.69. Nothing better than some crazy roll-around physics if you ask me…
Another day brings another part to this week’s 7DRL summary! Here are a few more @-filled delights for you to take a look at…
- Jacob’s Matrix [link, pictured left] – possibly the best 7DRL entrant yet and my pick o’ the day. Can you find your way out of an Escher-like series of twisty passages before the music stops playing? Comes complete with deviously fast gameplay and even an ASCII portal gun!
- Epic! Monster Quest: Hyper [link, pictured middle] – another contender in the realtime category. Hunt monsters, recruit mercenaries and generally become amazing. Like most realtime roguelikes, it’s very tricky and quite unforgiving.
- DDRogue [link, pictured right] – relatively plain-looking, but interesting use of story points and enhanced combat techniques make this one worth checking out.
That’s most of the “easy to try” entries covered – there are quite a few others that are available only as source code which makes them more difficult to cover. I’ll talk a bit more about those tomorrow, hopefully – but meanwhile, the full entry list on Rogue Temple is still there for your perusal. Happy adventuring!
Were it not for my current zerg with my tanking Death Knight in World of Warcraft, I’d almost certainly be playing this instead. Indeed, I’m almost a little bit sad that I won’t be diving in – but there’s only so many hours in a day, unfortunately.
It’s always nice to see a decent quality free-to-play MMO, and Runes of Magic certainly fits the bill. From what little I played of it in the open beta, it has an impressive list of features and doesn’t appear to suffer from the typical levelling grind that a lot of Korean games have. In fact, Runes is originally a German game, and it plays with all the polish and smoothness you’d expect. There’s an awful lot to sink your teeth into with comprehensive crafting and player housing to go alongside the standard loot hunt, so if you’re on the lookout for a game you don’t need to pay for but can still enjoy bashing some monsters with friends, I’d say you don’t need to look any further.
Register an account and download the client from the Runes of Magic homepage!
Time to look at a few more of the gems from this year’s 7-day Roguelike event… what’s in store today, I wonder?
- Fruits of the Forest [link, pictured left] – help feed your fellow villagers by foraging for food, but look out for bandits…
- TetRLs [link, pictured middle] – this is what happens when you mix Tetris and Rogue. And lots of rats
- Excitable Digger [link, pictured right] – dig your way to a huge fortune, selling what you find to extend your life. My pick of the day!
There’s still loads of entries to look through… stay tuned for part 3 tomorrow, or of course check out the full list over on Rogue Temple!
They’re not everyone’s cup of Earl Grey, but Roguelikes are still a defining part of text-based gaming. Lately, master and apprentice Roguelike developers alike have rolled up their sleeves, focused the volatile energies of the RNG and coded like there’s no tomorrow for a whole seven days – at the end, some of them even made a game that’s winnable!
Yep, the annual 7DRL week has been and gone without a lot of hype, yet it’s been the most successful yet with a total of 45 entrants – 25 of which are actually complete enough to “win”. It’s possible that some of these will go on to be developed further and might even end up amongst the famous names of ADOM, Angband and Nethack.
I’ve played but a scarce few of what’s on offer. Here’s a brief selection:
- Persist [link, pictured left] – how long can you stay alive? Watch out for the falling trees, unhealthy water and various other threats.
- Underbooks [link, pictured middle] – a realtime book-hunting adventure. Pretty, but needs a lot of luck to get started with.
- DungeonMinder [link, pictured right] – play a guardian spirit and help the hapless adventurer gain victory. My personal favourite so far – nicely polished and playable!
More to come tomorrow, but if you’re impatient, check out the full list of entries over on the Rogue Temple forums.