Although the coding has been fun, it’s also been really nice not to have Millenipede-related problems or ideas nagging at the back of my mind for the past couple of weeks! There’s a never a “perfect” game and I can still think of other things to add, but I think it’s okay to call Millenipede done (barring future bugfixes, of course).
So now it’s time to think that dreaded question… what next?
I’ve pretty much already decided! The project I have in mind should be quite short but at the same time big enough to seem satisfying. Most of the important coding is already done; it just needs to be repackaged a little.
What I have in mind is Dalyn’s Quill, a re-release of the old map editor I’d originally created for Mordor: Return to Dejenol. It had the option of also working with dungeons of the original Depths of Dejenol, and was pretty intuitive to use. How much demand there will be for such a thing, I don’t know, but it’s a loose end that I’ve wanted to tie up for a while.
After that, well, who knows? I’m busy doing some writing for… well, I can’t really say just yet, but it’s retro and games related. And I’ve got a growing desire to make an 8-bit exploration platformer of some description, but that’s a deceptively difficult thing to do alone. For the time being I’m taking it one step at a time. Let’s see how the future flows!