This puts the last piece of the great Millenipede 1.2.0 puzzle into place! For everyone who is interested in it, you’re now able to get the source code along with the extra required BlitzMax modules from the Millenipede homepage. There isn’t a comprehensive guide to compiling the game yourself right now, but I will try to add one at some stage in the future.
World of Warcraft’s second expansion - Wrath of the Lich King - is out!
The servers are trembling with fear as legions of Death Knights start tromping around the Eastern Plaguelands and boats from Stormwind and Menethil groan under the weight of thousands of adventurers heading out to the new continent, Northrend. The Horde’s zeppelins are loading up, too, though not quite so heavily here on Terenas-EU.
Yes, I’ll admit, I’m one of them…
Next stop - Northrend! Stormwind disappears into the distance as the Kraken leaves dock for the icy north
Good grief, it sure is chocka out there! There’s nothing quite like the first day of a major new MMO episode. The “buzz” is palpable - everyone’s excited about doing new stuff, finding new shiny loot and exploring cool new places. Literally. It gets cold in Northrend… damn cold
There are a few who are frustrated, or who just downright enjoy making trollish comments, but that’s to be expected. And truth be told the atmosphere just wouldn’t be the same without them. Getting to level 80 is going to be a fun ride, I think
Yes, I’ll admit that’s probably the worst post title yet to grace this blog.
In case there are any RSS subscribers out there, this post is to let you know that I’ve just added the Intel Mac download for Millenipede 1.2.0, so be sure to go and grab your copy now! Enjoy!
08/11/08 EDIT: Whoops! A repackaged Mac .dmg is now available which should fix a problem with the FMod dylib file and enable the game to run.
There are still a couple of things missing after Saturday’s initial Windows release of Millenipede, and this quick post is just to say that I haven’t forgotten about putting up a Mac version. Indeed, it’s being worked on even as I write this Rest assured that unlike version 1.1.1 (which never got a Mac port), you shouldn’t have to wait too long to get your hands on 1.2.0. EDIT: The Mac version is now available! As usual, get it straight from the Millenipede homepage.
Source code is on the way too, but it relies on fixing a last minute glitch that’s causing the Mac delay in the first place. Ho hum
Thanks to all who have posted feedback so far in the various places I’ve blatantly spammed about the new version - it makes it all worthwhile
It’s been ages since the last major new version of Millenipede but now you don’t have to wait any longer - version 1.2.0 for Windows is now available! Yippee!
After all this time, what is there to make a fuss about? Well - first and foremost, there are now online highscores (known more grandly as the World Leaderboard) so you can compare your scores with Millenipede players everywhere. It’s limited to the all-time top 100 scores right now but I have a couple ideas for improving that side of things in the future.
There’s also a selection of rockin’ powerups which the teaser video earlier in the week showed off, including missile volleys, smartbombs and railblasts - all of which can be devastatingly effective if used correctly!
To give things a final spit and polish, there have been many other refinements to give higher scores, smoother gameplay and more varied visuals. Blasting evil space insects has never been so much fun!
I hope you all enjoy the new version. I’ll be waiting for your scores
Coming at ya straight from the Tube of You, check out the selection of lethal new powerups that will available in the latest and greatest version of Millenipede!
Yeah, I know the quality is pretty naff and the ending screen doesn’t show for long enough but considering that’s the first video I’ve posted on YouTube… in fact, the first video I’ve made at all… I’m pretty happy
As for a release date, well, after the fiasco of announcing it would be ready well over a month ago, I’m falling back to my usual tactic of… oh my - *points* what’s that behind you??!! *flees into the far distance, giggling to himself like a little girl*
After far too long, Millenipede v1.2.0 is nearly ready! All of the delicious new features are now added and balanced, but there is one last intermittent bug that I want to hunt down and squash before finally making it available. This bug has been giving both me and hitm4n (of Handheld Remakes) the runaround for a good week now, and I still don’t get the impression of being much closer to fixing it.
Today, though, I got my Vista installation running again especially to get it sorted. If that doesn’t throw up some new leads then nothing will!
Suffice to say that after all this, I’ll be very happy to get 1.2.0 out of the door…
Waaaarrrgh! Bah, sorry. I guess the temptation to buy Warhammer Online is getting to me a little. Must… resist… Anyway. I haven’t done an indie round-up for quite a while so let’s see what has caught my eye over the past few weeks.
First we have Gravity Hook[pictured right] from Adam Atomic and Danny Baranowsky. Based on one of Arne’s prototypes, it’s an addictive rope-swing-climb simulation with a bit of a catch - the only objects your droid can latch on to are explosive! How high can you go? I could only manage 720m…
Continuing the colaborative theme, Edmund McMillen and Tyler Glaiel worked together to produce the surreal Aether - help a lonely lad and his newfound alien friend solve puzzles in the stars before heading home again to Earth. (Note: if the Flash version doesn’t work very well for you, a standalone download is available that plays more smoothly.)
Fans of fast-paced shoot ‘em ups will probably find Techno Sylph by KBZ to be right up their street (since its homepage is Japanese, download it easily from this link). It’s not a bullet storm affair like a lot of recent shmups, but you should visit the IndieGames blog entry first to get an idea of how the controls work.
An extremely odd game took my fancy after watching its preview video [below]. Imagine being stuck in a world that was completely white, with no shadows to help you figure out where you where. That’d be really awkward unless, oh, you had some paint to throw around, or something. Well guess what! That’s exactly what The Unfinished Swan is about. A very eery atmosphere - check out the moving pictures to see what I mean…
As always thanks to Tim and the IndieGames.com Blog for being my source Oh yes, and a mention to the rather watchable Bytejacker, a regularly updated vidcast of game reviews. Sweet stuff. ‘Til next time…
These days I find it a little hard to call Introversion truly “indie” - where do you draw the line between successful independent developer and small commercial software house, if in fact there is a difference? - but for the sake of argument I’ll call them that for this post, and you certainly can’t argue that their games do try to break the mould in some way.
In any case, the PC version of Multiwinia was released a little over an hour ago and does a sterling job of adding a frantic multiplayer element to the world of Darwinia. Sadly the demo version doesn’t allow any online multiplayer, which is a bummer (bah - even Defcon let you into some hot netgaming action in its demo), but there are still some competent AI opponents to test your mettle against.
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